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  • Zulern 10 miles ahead

    The party moves slowly up the rutted road. You are travelling North west under darkening skies. Wind whips a few raindrops about you and some mists roll out of the hills to your left. To your right the cliff has now gotten higher above the river ( …

  • Is that an Orc under that hood?

    [[:kvothe-son-of-arliden | Kvothe, son of Arliden]] is going to have to pull himself up onto the wagon due to his short size, he tosses his pack up first and as he's about to hoist himself up when a large brute of a man, hood pulled over his face, bumps …

  • Half Up, Half Down

    The heavy grate of the sewer is lifted and the body of the soldiers are lowered into a chamber below. [[:tiberius-hammersmyth | Tiberius ]] descends into the sewers inky blackness. Two chairs are in the chamber and a flow of water and sewage flows past …

  • Next Town

    Zulern is a village on your travel between Pelgaryn and Narwell. It is 70 miles NW of Pelgaryn, up Dramel’s Spill Road. This is the history you've learned so far The AREA around the town Flan, Oridian and Suel are different human races/ …

  • Hobgoblin's knob

    The party readies for the fight agains the Hobgoblin and the orcs. They are worried about the magical barrier that is at the close end of this little chapel that the hobgoblin named Marrowthuk is giving his speech in. Marrowthuk is still conversing with …

  • UnderSmurf

    With [[:vinny-vincent-barbarino | Vincent Rhodes]] staying in an overwatch position and [[:mourning-storm-raif-windgate | Mourning Storm ]] still in the form of a dire wolf and too large to defend into the smallish caves, the remaining party heads down …

  • When shadows attack!

    The party moves cautiously into the torture chamber. The orc hanging on the wall is indeed Zugthor, the orc shaman who is thought to hold the key to becoming regular sized again. Zugthor is secured to the wall with leather bands and is clearly in …

  • Let's Play Chess!

    [[:vinny-vincent-barbarino | Vincent Rhodes]] in overwatch barks a warning to [[:mourning-storm-raif-windgate | Mourning Storm ]] awaiting still in Dire Wolf form in the village. "Something just appeared up here....it looks like a giant game board." …

  • That's not Pooh, its the Viet Cong

    The party ventures down the other path and comes to an escarpment that slides away toward the river. It is a giant cliff to them in their current size. Almost at the edge of the escarpment are the roots of an upturned tree. the roots make a sheltered …

  • Indiana Tiberious and the Temple of Boom

    The cave snakes inward, narrow and claustrophobic. It is damp and smells of wet dog and stagnant water. No light sources add to the foreboding feeling of the cave. [[:kvothe-son-of-arliden | Kvothe]] sees well in low light and damp warrens are not …

  • The Centepede crawls about

    While William in the form of a large centipede is crawling about the Kobold lair the party gains more information from Zugthor while they have a short rest Helm and Alynis are questioning the orc Zugthor. Vincent and Turok are guarding the entrance …

  • While the Centipede crawls about

    The boulder trap woke the party up to the dangers this cave held. They had already skirted a pit trap and a choke point ambush, before setting the boulder rolling over Tiberious who was dirty but generally unharmed. an angry nest of Kobolds in here. …

  • Zulern - what it be

    From a few miles off you can see a large walled city atop a low flat-topped foothill. Darmel's Spill Road zig zags up the side of the hill to climb to a smile gatehouse, small watchtowers spaced quite a distance wart of the 10-15 foot high mason stone …

  • Naer's Well

    Naer's Well, became Narwel It is a town a day or two NW of Zulern. Zulern was originally a Naer's Well outpost which revolted

  • Taverns

    [[File:517264 | class=media-item-align-none | medieval_by_bimboocodex-d3fcaik.png]] Placeholder for the taverns of Zulern TROLL AND TOAD -Sign depicting a troll bending to pet a toad. Brass plaque: Story about an outcast troll, who found a …

  • Return of the Peed

    [[:armand-tanzarian-1 | Armand Tanzarian]] in the form of a large centipede returns from his scouting of the Kobold lair and has a wealth of information about the complex. Returning to human form he begins describing the complex and scotching out maps. …

  • All that glitters is not gold

    The party investigates the chest and finds out that the 'pile of gold' is simply pieces of fired clay coins with silver or gold glazing on them. [[:mourning-storm-raif-windgate | Mourning Storm ]] takes a few handfuls anyway. [[:armand-tanzarian-1 …

  • Up the trail, a farmhouse

    The party moves to pursue the Red Knight, moving cautiously but quickly leaving the bodies of the murdered peasants behind. The trail is rutted and difficult to navigate, the canopy of trees closing overhead feeling like a tunnel. The trail breaks …

  • The Pit

    The Pit in Zulern is the old quarry at the center of town. Two roads slope down to opposite sides. Each ending in a building and dock. One looks to be nicer and they both look to be bathing areas as many persons are in the water You come across a …

  • protectorate Estate

    The party passes a sprawling stone mansion. Many smaller mansions seem to have been incorporated in one. There is a high stone wall behind it with an orchard which stretches to the river. There is a guard tower to the rear on the river. There are …

  • Guild Hall

    A large central building with many smaller attached structures. There are no doubt as to what the building is as it has symbols depiction many trades covering it. A large huber of role are coming and going and the large double doors and many windows are …

  • Eagle's Strike Recourvous

    Eagles Strike is a small unassuming who with an archery range out back but covered by a wooden roof Glaudus Sky an old elf is an expert arrow maker. Hundereds of shafts of wood that he is continuously eyeing "I can bring out the beauty" He has some …

  • Lookouts See

    There are cries of figures heading your way. The adventurers ready themselves and take defensive positions 3 times, in each case it is not a threatening situation. [[:vinny-vincent-barbarino | Vincent Rhodes]] and [[:mourning-storm-raif-windgate | …

  • The Diving Dwarf

    [[:tiberius-hammersmyth | Tiberius Hammersmyth]] tells the party he is going to perform some religious rituals to try and figure out how to deal with the Red Knight. [[:mourning-storm-raif-windgate | Mourning Storm]] wants to return the Tully's sword to …

  • Resue and the Warlord

    The bulk of the party finally arrives at the barrow. They were supposed to meet Storm and Kvothe here, but they can not find them. Interior investigation finds the same secret door, as they open it Kvothe shouts "DON'T LET IT CLOSE!" Alynis uses a dart …

  • Back to town

    The party leaves the Barrow, the Red Knight is now the guardian of Sanithar's final resting place. The party heads back toward town, in the distance they hear a crash and see some smoke, they quicken their pace. At the edge of the forest they see …

  • Sunset in the Village

    Watches are set and the characters remain vigilant thinking that the elves warning to be gone by the setting of this sun may mean trouble. During the course of the night those on watch see occasional lights in the woods to the Northwest to the area where …

  • Trials of Tiberious

    After a long battle and tiring cleanup, the party would spend the night in the mayor’s cottage before heading out the next morning. Everyone was exhausted, so only a single toast of mead was drunk. Tiberius had a most excellent day. He laid to rest the …

  • Mourning Storm leaves into the night

    “I’ll be back before first light,” he says over his shoulder to no one in particular as he walks off in the direction of the Standing Stones. It is still a powerful place, even after all this turmoil. As he approaches the Stones, he does his best …

  • Tiberious continues to dream?

    Tiberius gathered firewood and even found some dry tinder in the dark despite the dew wet ground. He returned to the side of the road and found the beggar had cleared a spot to the bare ground and was placing rocks in a circle to build a fire barrier. …

  • Dawn breaks on the quiet village

    In the morning though everyone is astonished to find a note tacked on the door to the tower. Soft booted footprints lead through the field to the tower and then back through the field out toward the forest. No one on watch saw or heard anything. …

  • Helm, evening

    Helm sits looking through some of the less fire-damaged texts recovered from the Wizards tower, quietly mumbling in conversation with the deity he has sworn his allegiance to in return for his life. It seems HELM may be rewarding his persistence in the …

  • A boat

    The horses are re-hitched to the wagons and everyone falls into a general column of movement Armand and (one of the Helmites has animal handling) are the wagon drivers. 2 horses pulling each wagon. If scouting ahead is needed. One or two of the …

  • The Garden

    Garden inside Zulerns wall You've passed it several times on your way in and out of town The Garden is full of large trees and has crushed gravel footpaths and benches for citizens to stroll and rest. Several stone fountains burgle water fed from …

  • The party talks and travels

    The clop of the horses hooves and the far off rolls of thunder spur Ganra to try out some lyrics full of onomatopoeia. The sky is overcast and the wind is picking up. As the party moves they begin talking as to what to do when they reach the upcoming …

  • Forgemasters

    You can hear the unmistakable sound of hammer on metal. To Tiberious this is like the sweetest of music, he can hear the rhythm of the solid strikes the anvil ringing beneath. [[File:517047 | class=media-item-align-none | medieval_street_by_gagrid- …

  • The Rowdy head to a bar

    Kvothe, Gonra, Armand and Toruk make a beeline for the nearest tavern. The Cockatrice is found, a large stone building with an attached stable and rooming house out back. Inside is a dimly lit dingy bar that smells of stale beer and cooking fires. …

  • The Remainder head for the market

    The 3 remaining travelers Storm, Vincent and Alynis leave the keep and wander about the city and end up at the market it is close to the time that the group is to meet up Aramand and Toruk have bad luck at the Brothel. After leaving The Cockatrice, …

  • Market Meet Up

    The market is a bustle of activity. This is a well stocked, well attended market. You all notice there seems to be a heavy guild presence here. There aren't independent sellers. Merchants are attached to a guild house or are represented by a merchants …

  • Philo Beddoe

    Back in town preparations are made for the upcoming bare knuckle fight of [[:toruk | Toruk ]] at The [[Cockatrice]]. [[:vinny-vincent-barbarino | Vincent Rhodes]] is acting as fight promoter and has secured the help of a local band and several girls to …

  • Blacktooth is met

    A quick scout of the keep indicates it is very old and of every simple design. 3 huge rooms dominate the ground floor centrally located with a hallway around the outside of the rooms and then the thick outer wall of the keep. Half the party is …

  • Back to make wine!

    THe party regroups and heads back to make wine for the Bugbear. When you arrive at the cave and open the container with the supplies... NOTHIING. You all now remember Blacktooth not putting anything in the box, She used some kind of spell to trick you …

  • The burning sands

    The desert is made up of fine white sand and very HOT! Even with the sphere of protection around them they are sweating and grains of sand are getting into everywhere. As the party moves through the desert, they see occasional signs of long lost …

  • Back in Zulern

    The group heads back in town, they check in with the winery and let them know the Bugbear wine will be done in a few weeks and they will bring some to the winery then. The smith has finished Helm's breastplate and Tiberious is able to finish his …

  • TO the Temple!

    Helm does his refurbished armor, the symbol of Helm etched into the chest. He feels the power of HELM well through him. The armor will help protect him from attack and assist his power to turn away the undead. Tiberius too is in his new armor, …

  • We've found the temple ?

    Through a winding hidden passage the group emerges in a 10x20 room. Three walls of the room are built of dark stone, with the fourth being packed earth/clay. There is a clutter of old furniture, and a closet with some odd purple robes. The robes look …

  • Down the Hallway

    At the far end of the hallway the group sees a flickering of torchlight, which looks to be moving, someone else may be down here. There is a set of large marble stairs leading up in front of them. Chasing to go down the hallway toward the torchlight the …

  • Living Quarters

    The party retreats from the chapel, most have taken one of the purple robes folding it up and putting it into their pack. They turn the corner that the dwarves came from.This side mirrors the other, there is a long tall 20 foot wide hallway and a smaller …

  • The Net

    At the NE corner of the city, situated next to the great waterfall are three large similar buildings which the aqueduct passes through. They look to be governmental in nature and have a guard posted out front. They are arranged in a line on the …

  • Verband Untersuchen

    [[:alynis | Alynis ]] has been at the library for a few days now and has been concentrating on her studies of the tome given to her by the mad wizard Recknirhs. It has several stories and riddles in it that are duplicated in her tome Beneath the Two …

  • There's mold in them there Dwarves!

    The party continues to finish off the temple moving toward the direction that they came in, completing a circle. Ahead in a room with an open entry way they see the flickering of light, probably more Fire-Dwarves. [[:kvothe-son-of-arliden | Kvothe]] …

  • Mouthful of Smoke

    Back the way they came and continuing down an columned hallway they come to a "T" on the wall a relief carving of some oozing tentacle beast. [[:toruk | Toruk ]] stands guard here as the others check out the right fork. The passage turns and then dead- …

  • HellHound Attack!

    While one of the dogs tries to flank the party, the other charge straight into the fray. Torok again tries to jump on a column, and fails miserably, sliding down rather than climbing up. Vinny readies himself for the charging dog, intending on baiting it …

  • The Temple Doors

    The Tunnel is 100 feet long, 50 feet wide, 30 feet high, lit by the 4 red braziers which are producing a 7 foot tall flame that seems to burn without heat, only bright red light. Shadows flicker through the dozen columns on each side of a small trench …

  • Into the Mountina

    The mountainous wall that you've been walking toward now completely darkens all of the area in front of you. The light glow is off to your right and it provides the silhouette outline of this enormous mountain of a wall that looks to stretch for miles in …

  • Main Page

    Digsby's Tome of Knowledge [[Geography | Geography]] [[Races | Races]] [[History | History]]

  • Wild Coast

    *Proper Name:* Wild Coast *Rulers:* Various *Capital:* None. Five major towns are [[Safeton | Safeton]] (pop. 4,600), [[Narwell | Narwell]]( pop. 2,900), Fax (pop. 6,700), Badwall (pop. 5,200) and Elredd (pop. 8,400) Minor Towns you know …

  • Cassious

    Wealthy slaveowner from Safeton Cassious "rents" slaves as he has many. Most are rented to the quarries but some also serve other duties Robs character had been sold to Cassious and was working in the quarries. Ganra stabbed Cassious and one …

  • Jalonia

    Jalonia is a simple present woman who the party witnessed as having healing powers in the town of Pelgaryn Jolonia had lived with her mother Delila The party was told to "save the crying child" and found Jalonia healing the child. Guards were …

  • Dug

    Dug the Bugbear is a young male whos father Doug Sr was a winemaker for the tribe Doug Sr's wine kept the tribe complacent and kept them from raiding and pillaging. BUT Dog Sr was died and it is up to Dug (Jr) to make the wine. But Dug can't read his …

  • Raif Windgate (Mourning Storm)

    Blackthorn Shillelagh Remote Viewing "security camera" Sticking the stick into the ground you realize that you can "see" 360 degrees through the head of the thing. You need to be within 120 feet of it and you need to concentrate on viewing …

  • Tiberius Hammersmyth

    *Personality:* I am intolerant of evil faiths and especially condemn the worshipers of Lolth (Drow). *Ideals:* I seek to prove myself worthy of Pholtus' favor by matching my actions against his teachings. *Bonds:* I will someday get revenge on the …

  • Kvothe, son of Arliden

    Kvothe was born into a band of traveling performers. His loving parents taught their talented child to read and write, and how to act and perform. When he was only 12 his entire troupe was brutally murdered by an unknown group of evil creatures, of …

  • Toruk

    Archetype Outlander Simple Hunter Trapper. Can find food/water for 5 people/day as long as the land allows Skills Athletics and Survival Tools simple building tools Driven by a wanderlust Ideal Seasons change and so do I Bond Wild …

  • Alynis

    STR 8 (-1) DEX 14 (2) CON 12 (1) INT 14 (2) WIS 12 (1) CHR 16 (3) Speaks Common and Elven and Orc Awkward in social situations Works to better herself Trying to continue her mothers work Falw: Is too Trusting Chaotic Neutral …

  • Helm Tallstag

    Helm is a Tethyrian Human traveling at the bequest of the god HELM with a vague mission to protect those in need of protection. Saved from certain death by the Knights of HELM he swore his allegiance, took the name of HELM in tribute, and left his past …

  • Quick Archer (Ganra Mortwog)

    Gladiator Entertainer Skills Acrobatics and Performance Though cynical, Ganra knows that winning the crowd is the ultimate rush and despite his race, he has proven that even this can be overcome. Pit fighting and his troupe (entertainers) have …

  • Armand Tanzarian

    Cantrips known: Produce Flame, Shilelagh, Mending 1st level spells known: Thunderwave, Create/Destroy Water, Speak With Animals, Entangle, Fog Cloud. Deity: Silvanus, God of Nature and Forests Druidic Circle: Circle of the Land - Forest …