BAND OF IRONS

3 Eyed Temple, Vinny disappears

The passage widens into a huge temple dominated by yet another statue of the 3 eyed 6 armed god. 60 feet across and 80 feet long with vaulted ceilings stretching over 30 feet high in the middle it is lit by two enormous fire braziers flanking the doorway.

As is everything in this compound, the walls are speckled with faint glowing red crystals. The walls have columns carved in relief. There are 6 large desks in the room as well as benches. On the desks are writing implements and some blank scrolls. Hallways lead out of both sides left and right.

The statue is 30 feet high, a short flight of 3 stairs leading up to it. The ceiling above its head is carved a few more feet upward so its 30 feet height makes it larger than the room, dominating over the area. A quick look over of the room revels nothing more than dusty, long disused writhing items.

The party heads to the left, the hallway immediately turns. The walls are now covered with relief carvings and the hallway doubles back upon itself, like the entrance to a maze. THe carvings are seemingly telling a story

A— 3 eyed god surrounded by clouds
B— 3 eyes standing on a globe, wrapping its tentecles around
C— 12 smallish humanoids falling out of 3 eyes stomach onto the globe

The passage turns after that relief. The PCs notice that the smallish humanoids faces have been expertly, but deliberately smoothed off at some point recently. As if to remove their identity, make them ambiguous

D— 1 humanoid larger than the others, pushing 3 eyes into a hole in the globe. Other humanoids fleeing in all directions
E—3 eyes in hole, the larger humanoid is in a partially built castle. Other humanoids toiling breaking rock, mining, tilling the earth. Their work flying toward the partial castle
F— Larger humanoid now LARGE with a fully built castle, other small humanoids still toil

The hallway ends in a 20×20 room but also doubles back upon itself, still feeling like a maze. There is a huge banquet table set with silverware and heaping food. It smells wonderful and looks fresh. There is a relief carving of the 3 eyed god in the wall with a mouth that spouts red liquid into a decanter surrounded by crystal glassware. The food looks to be a huge portion of roast meat, surrounded by beans, cooked shrimp, raisins and peas

The group assumes that this is an illusion or a trap and stays away from the tempting food. Continuing down the hallway there are more carvings

G— The small humanoid figures are poring liquid from urns into hole, 3 eye god is floating upward.
H— 3 Eyes is now leading the humanoids against the castle
I— The castle falls and 3 eyes and the humanoids are triumphant

The passage ends and loops back upon itself again. As it loops back there is another table upon which sits several copper bowls. The bowls have dried residue in them, some vegetative and others powder The party again feels that this in not worth a long instigation.

More relief carvings lead to a 30 × 30 large room

J— 3 eyes is lifting the humanoids up in celebration, wrapping its tentacles around them
K— 3 eyes and the humanoids are looking down upon globe

The room has a raised dais in the middle atop which is a large 10 foot wide red crystal pentagon. There are several portable folding wooden walls and some furniture pushed to the outside of the room. Vinny thinks this is a teleporter and jumps on it…nothing happens.

An investigation of the room reveals there is a smaller ante-chamber whose entrance is covered by a wooden screen. There is a smaller red crystal pentagram inside. Vinny has gotten one of the brass plaques out from the bag of holding and jumps on the large red crystal pentagram, there is a flash of red light and he is gone

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Red Dwarf, reboot

The pull back of the red curtain reveals another luxury room, with nice place settings and furniture, on the stairs leading to the statue in the alcove are 2 more Red Robed Dwarves, their lower halves shimmering and translucent. Spells fly from the party and the fight is on. Turok’s electrical scepter and Kvothe’s spells bring the two down, both flashing in a pop of red light before disappearing. These dwarves were similar to the other. but moved faster and had bright red eyes.

Looking over the room and moving to the 4th room, they find a similar set up as room 1&2. Two opulent rooms connected by a secret passage that allows one room to be spied upon. They also find spy holes in the wall

Vinny has opened the doors in the hallway and found two libraries. They look to have been gone over as the locks have been jimmied but most of the contents still look to be there. Vinny does not even give the rooms a once over as he feels that whoever broke in here would have taken all the worthwhile items.

The hallway bends past the library and the 4 luxurious rooms, ahead looms some sort of chapel….

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Red Dwarf

The group moves from the blood soaked room to the next room. It also has an alcove that leads to a heavy red drapery that covers the entrance. Cautiously peering through the curtain, Kvothe sees a lone dwarf, his back turned to the curtain 15 feet ahead. The room is opulent like the first and there is the same short flight of stairs up to an alcove holding a huge 3 eye statue, almost the same room, except for the dwarf.

The Dwarf is dressed in red robes, hood up around his head and muttering under his breath. His stance and visible beard is all that really identifies him as dwarven….Tiberious parts the curtain and attempts to speak in the dwarven tongue.

As Tiberious starts with "Hail dwarven brother…..The red robed dwarf wheels about now screaming, possibly in jibberish, in a manner that was similar to the voice that boomed out of the statue in the other room.

Tiberious can see his is a Druegar a Grey Dwarf. His beard is matted and his eyes black and hollow, his mouth opens in a twisted scream as he lunges. His Robes now become as red mist, or swirling fog. He flies at Tiberious clawed hands outstretched….

The battle is quick as the red spectral dwarf pops in a flash of light and disappears when hit with Turok’s electrical scepter. The room is looked over, nice place settings and furniture as the previous room.

The statue at the back is investigated and eventually pulled over, revealing a secret passage behind it. The passage leads to the hollowed out statue in the previous room. Several passages that look to be verbal spells are carved into the inside of the statue, and the room can be viewed though the obsidian eyes. Kvothe copies the spells, hoping to discern them later.

Back to the hallway they move onto the 3rd room and pull back the heavy red curtain

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Rooms of Worship

The group heads down a 20 foot wide hallway that stretches back behind the 3-eye statue/column. There are 4 alcoves each has one or three small red burning braziers and The ones with one also having a small statues of the 3 eye god. To the back of each alcove, is a thick red drapery, covering the entrance to a large room beyond.

The curtain is slowly pulled back and peeked behind, joking speculation about the Wizard of Oz being back there are not fulfilled. There is a large 30×30 room, to its rear a set of shallow stairs that lead to a 20×20 room. The 30×30 room is furnished opulently, overstuffed chairs, a large dining table, a regal bed, all old dusty, cobwebbed and brittle looking.

Behind that the 20×20 room has a huge statue of the 3 eye god, the statue has 3 black eyes set in it, possibly made of obsidian. There has been some activity in the room, but not recent. Some items have been disturbed and there are many old boot prints on the floor, now gathering new dust.

As the party looks about a voice BOOMS from the statue, no open understands the language, and it could be just gibberish, although there seems to be a few words of common or undercommon scattered about. Cautiously advancing the party sees the wall behind the statue turn blood red and move toward them, racing and splashing as if a wall of blood was headed toward them.

The characters in the front try to dive to the side, while those in the back retreat out the curtain. Tiberious, Turok and Helm are caught in the wave, all of them are able to stand against it, but are battered with what seems to be a wall of blood.

The blood knocks over furniture, sends smaller items flying and splashes out into the hallway beyond the curtain. The whole room is awash in a bloody mess, Tiberious Turok and Helm all covered in wet cold blood…..

But the blood has also knocked open a part of the wall. There was a secret door that is now exposed and slightly ajar.

Half the group is looking at the statue, which seems attached to the back wall as if it were carved out of the same rock. The others have gone into the secret room 5×10. Inside is a desk and bookshelf, with several dusty tomes, scrolls and tablets, along with writing implements and candles. There are two books one in under common, leather bound and nice and another in an odd tongue, pedestrian and on rough and strong paper.

There is no access behind the statue and the group seems to get that the books are a translation of the odd tongue into undercommon. If they can figure out what the other language is this could be a “rosetta stone” for it.

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A talking skeleton?

The torture chamber is a standard affair of rack, manacles on the wall, fire pit (cold) with iron pokers in it. There is a table with pincers and forceps and small knives clamps and so on…..But what is interesting is there is a complete skeleton hanging from the manacles on one wall.

Some are drawn to the skeleton right away as the bones should not be together. The skeleton moves slightly and then speaks startling the group. “I will not give in no matter how long it takes” the skeletons head raises, its jaw moving, yet there is no tongue or anything that would indicate it was capable of speech.

The party attempts to engage the skeleton. “Who are you?” and “Why are you here?” At first it seems the skeleton is answering their questions with various statement s of defiance, like “You will never break me!” and “I shall hold out for as long as it takes” Poking and prodding the skeleton does nothing but bring more statements of defiance. The party finds the keys and unfastens the manacles. The skeleton continues to stand there, its arms in the air as if it were still manacled, still making defiant statements.

There are 3 more cell doors to the back of the chamber. 2 are empty and one holds a shimmering blob in the shape of a Kuo Toa. Appearing as pink tinged jelly sculpture, the Kuo Toa moves slightly shuffling in the cell. Speculating that the Kuo toa has been eaten by some sort of slime or jelly they blast at it with fire magic through the door opening.

Finding nothing more they retreat back to the larger hallway.

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Prison and Torture chamber?

The party takes the small hallway that leads away from them. There is an old metal frame set into the rock, with broken hinges. two stout iron doors lie on the floor as if someone battered them down. There are no smash marks on the doors though.

Behind the doors are 10 cells. 4 iron doors with close-able view slits to each side every 5 feet. After some investigation it is found that each cell is 5×10. Past the bank of cells is a larger room that looks to be a torture chamber. Manacles, a rack and a few other obligatory items of torture are inside, but first the cells….

3 cells have the words -———————————————————written on the rear wall in large script. Investigation lets the group find that there is some sort of silence spell cast on these cells. they are utterly quiet inside. “That is where you’d keep a magic used” says Vinny thinking that no spells with verbal components could be cast from within.

3 cells have the words -———————————————————written on the rear wall in large script.
Inside the investigators find paranoia. There is some force that causes entrants to feel as if they are being watched, and that someone is behind them. The feeling ends when the cell is vacated

3 cells have the words -———————————————————written on the rear wall in large script. Inside the investigators find cacophony. The noise of a thousand voices all at once, howling winds and hammers of anvils smash into the eardrums. The sound can not be heard outside the cell and is only heard when you step inside.

There is a final cell. the brittle remains of a once nice bed with overstuffed pillows and blankets are within The words -———————————————————written on the rear wall in large script. Investigation finds a sense of peace within this last cell.

Next down teh hallway is a torture chamber and something is moving in there….

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Large Hallway Found

The rest of the party is slowly wandering and exploring the hallways. Kvothe and Vinny move silently and stealthily, as Storm and Helm move behind them . The complex, all carved from eh grey rock studded with small red crystals giving off faint light is well worked and old. They find a few more storerooms and a mess hall, a barracks is found with a few of the beds looking to have been used more recently. Everything is old and covered in dust, shows signs of some investigation in the past, picked over years ago.

The group finds a huge hallway 35 feet across and 30 feet high it intersects the complex. 5 ft diameter simple columns, carved like a mass of tentacles, run down the length of the center every 10 feet.

To their left 20 feet from them, is a smaller opening, noise and voice murmurs come from down it
To their right, 90 feet down there is a huge statue of the 3 eye god, a red brazier burning fiercely at its feet
Across the way, half way down the corridor it looks as though someone tunneled in here.

They sneak to the small opening first, 10 feet wide of well carved old tunnel. The floor is dotted with trip wires, not connected to traps, but just trip wires. It would be difficult to move down the passage quickly. 90 feet down there is some sort of arrow slit wall, bunker, shadows of guards can be seen. It woudl be dangerous to head down this corridor.

They sneak along the close wall, no line of sight to the guard house. The 3 eye god statue is large, reaching the ceiling. Its tentacles holding up the roof acting like a huge column. Beyond it the hall narrows to 20 foot wide with 4 entrances having red curtains over them on the left side and two thick wooden doors on the right. There is also a small 10 foot hall that used to have two large iron doors set in it, the doors now laying on the ground, that heads off of the main hall.

They sneak carefully to the tunneled broken opening. Clearly someone tunneled in here, moving back into it Tiberious proclaims the work to be dwarven or gnome,. There are several short tunnels and the remains of an ore cart track. The tunnel is collapsed and Tiberious thinks it was intentional and from this side.

They move back to the smaller hallway behind the statue….

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Tiberious Executes

The party has been accustomed to Tiberious religious ramblings, they have even begin to get used to his grisly and reckless dispatching of evil creatures especially Drow. Tiberious tells Turok what is going to happen to the two Drow captives, who have up to this point been mostly defiant.

Tiberious begins a few minutes of prayer,

Pholtus, the One True Way is a strict path, but guarantees greatness. Show no tolerance for those who do not give all for the cause of Law, Fanaticism in the name of the Blinding Light is praiseworthy, and Law’s champions shall be rewarded in the era when chaos has been vanquished

Turok is holding one drow firmly who strains against his bindings, as Tiberious’ voice rises in angry prayer, he asks Pholtus to accept these Drow souls as payment for his own sins. The Drow now know their lives are soon to end. Tiberious violently cleaves the back of one of the Drow’s head with his axe, as Turok holds the other, forcing him to watch, blood spraying them both.

Turok’s Drow is now terrified as Tiberious turns, wipes blood from his beard and asks the Drow if he will accept the lord of light, the god of unbending law, Pholtus, as his savior, and spend the rest of his days doing so.

The Drow meekly agrees, Tiberious says “of course you will” Tiberious nods and Turok snaps the Drow’s neck “the rest of your days are up” Tiberious says softly. They carry the Drow to the pit toilets and throw them in, but not before Tiberious has removed an ear from each.

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A few quick fights and captives

The Drow patrol wanders right among the spread out party, from the front and back the 2 Drow males are dispatched quickly. These two Drow had nice grey cloaks on and more NOQUAR horse head pins. What loot can be gathered from their bodies is tossed in the portable hole, the bodies are moved to the latrine and thrown into the pit toilet, something may be moving down in the pit toilet, better not think about it.

Tiberious ritualistic removal of a Drow ear from each one that he had a hand in killing had not really bothered most of the party, their Chaotic or nuetral nature not generally opposed to his gristly trophy hunting.

The party finds another storeroom, the general layout of this complex is that of a “ladder” where the rungs and sides are hallways with the space between “rungs” are rooms.

Two more Drow are coming down the hallway, they are males and dressed similar to the first two. Tiberious sets an ambush and these two are quickly subdued and tied up, moved into one of the storerooms for interrogation

Tiberious is at the head of the interrogation, intimidation and occasionally letting Vinny use his smarmy charisma on them in a Good Cop Bad Cop type of work. “What house do you serve?” Tiberious threatens the Drow who look puzzled. After several minutes of betterment and threats Tiberious seems to have a good idea about the set up of this place.

1-Outcast male Drow and outcast Grey Dwarves (Duergar), have been set up in this area for some time.
2-The area is a small settlement, which functions on trading and entertainment (whorehouse and betting on fighting in the arena)
3-They aren’t allied with any larger settlement or house. They operate as a small independent collective

Tiberious then turns is attention to questions about Sterrcus. Sterccus had invited Kvothe to come here with a note, but Sterccus had not been seen since the encouter in the Lost Temple many weeks ago. Tiberious Learns that.

1-The original outpost was little more than a rabble of Drow and Dwarves clumped together for protection. They burrowed caves into the rock tower.
2-Sterccus showed up and provided leadership. Organized building of the wall and adding structures. Now they live in the homes/town aroudn the tower.
3-Sterccus lives in the mansion on the other side of the tower of rock
4-Under Sterccus leadership the collective has thrived especially in the last few years.

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Look more Drow

While the group rests they are all troubled by dreams. They are all able to get rested, but it is a bit uneasy. Turok the barbarian still feels not 100%. His mouth is dry and tastes of dust. Helm uses all his healing cantrips on Turok, yet Turok still is still a bit ill.

The group looks over the red crystal door. Tiberious feels that one of the indentations is a cross section of a sword, and one of the indentations is surly the beak of an owl bear, something they already have. There is also a round hole smooth with wax, “candle that produces no light” maybe an unlit candle goes here?

they head up the tunnel. Someone clearly bored into this temple from further inside the rock tower, as they are headed toward its center. 50 feet in and the tunnel ends in a corridor. The Corridor runs perpendicular to the tunnel, its walls smooth and well carved from the native rock, more of the small red crystals studding the walls and providing faint light.

To the right is an open room, once 30 feet wide with a 10 foot ceiling it is piled high with broken rock and debris, most likely the cuttings from the tunnel that the party just came from. The debris is piled to the ceiling, and from wall to wall. They can estimate that the room was once 30×30 as there would be 500 cubic feet of rock removed from the 50 × 10 tunnel.

To the left the corridor continues for 30 feet and then T’s. There is a door set in the wall, made from old but sturdy wood. Creeping to the T, Tiberious heads to the right, Vinny to the left and Storm tries the door.

To the left the passage turns back upon itself and ends in a 20×20 room that looks and smells like a latrine. Benches with holes are on the far wall, are most likely pit toilets. In addition several buckets filled with water and rags are strewn about, and a large polished metal mirror is hung on one wall. Cool air wafts up from the holes carrying the smell of excrement and decay. One of the benches is hinged, looking like you could raise it to throw larger stuff into the pit.

To the right is an alcove and a door, the alcove has a large stone statue of the 3 eyes 6 arm humanoid set back in it. Inside looks like a temple or meeting room. 10 stone pews sit in front of a raised dais. The corridor continues and T’s back to the right having doors set on each wall.

As Storm looks over what appears to be a storeroom with broken boxes scattered about, the others see two male Drow turn the corner in front of them, maybe a patrol the 2 are walking casually, their weapons holstered and not noticing as the party ducks back….

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