BAND OF IRONS

Cliffside

Back outside the lighthouse the party decides to follow the blood trail they noticed earlier that leads off to the north. Following broken branches and blood smears the party comes across 2 vents in the ground emanating light smoke, they seem to be chimneys and there is a fire burning somewhere below he ground. The party plugs the holes hoping to drive whoever out….

Apook Summons a Hawk and scouts the cliff and surroundings, there is a building ahead and the party moves toward it.

They reach a low stone wall house, overgrown with weeds and barely visible. Dogs are heard barking inside. The druids attempt to communicate with the dogs, but all they get back is HUNGER and EAT YOU!

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A Food trail is led away from the house and the door opened, two mongrel coyote sized dogs go straight for the food and the party jumps into the house slamming the door behind.

The interior of the home shows traffic and dog poop. There are a few gnawed bones but little else. There has been lots of movement throng the home but the only thing in here is a fireplace and a piss soaked rug. After investigation the rug is over a trap door.

Under the trap door a rough hewn cave possibly carved by water run off leads down and away, the faint smell of salt and sea air rushes out There are sloping stone steps rough carved from the rock passage leading downward.

Passage turns toward Wooly bay and you can see and opening. Vines hang over the entrance and sway in the Bay Breeze. Vines are hemp rope and look obviously placed to hide cave. There is a wooden door that basically fits the cavemouth. It swings inward and is not in place The outside is painted grey and brown like the cliff face.

Through the vines there is a rock ledge that slopes downward. More rough hewn steps are carved into the ledge but the ledge looks natural. There is a ledge above it that would obscure it if anyone looked over cliff. Along the ledge more “vines” are tied….light smoke is rolling out from behind the vines…….

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The Chapel
Boss Battle

The party is confronted by a huge chapel like room. Columns flank pews in the 90 × 90 room. Two HUGE spiders are facing the party. Further in 4 probably fake Drow are watching another priest Drow who is performing some sort of ritual on a sarcophagus on a raised dias……blue light shooting from his hands. All are dressed in the robes with the blood design on them.
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The thieves creep in and pounce on the spiders. Morning Storm knocks his captive out and magic and arrows fly toward the Drow. This interrupts the priest, he turns, it is a real DROW. Tiberius yells DROW! again and rushes the priest who pulls a black wand from his robes.

Magic and arrows smash into the elves knocking them over, the Drow priest gets a futile shot off with the wand. Shards of bone strike the ceiling as he is knocked back dead. The 4 “Drow” watching the ritual were armed with quarterstaffs and had daggers in their belts. The Real Drow priest had a nice dark wooden quarterstaff and black onyx dagger.

The party finds the sarcophagus has 2 blue braziers 1 at each side. They burn with the same cold blue fire as everything else in this temple. The sarcophagus appears to have had two emblems removed from each end of it The indentations are triangular and have some sort of decoration like a knot in them. celtic_triangle_knot_deer_antler_kilt_pin_handmade_cap_badge_brass_133cfbc6.jpg

A further search of the room turns up 2 more plain sleeping rolls and one that is nicer. A variety of non valuable personal items indicating 3 “people” living here for about a week.

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Past the Spiders and further into cave

The party continues out of the spider lair. The blue light is stronger ahead of them and the dwarf says they are headed north. There is a 20×30 room off to the side. There are 2 more bodies in this room. These bodies are more eaten than the others and there is even less on them than the others. There are also many scraps of adventure gear. Most in poor shape but there are some pieces that look as if they have been thrown here recently.

Tiberius Hammersmyth Shouts “DROW” Two figures approach the party from down the hall looing like elves with dark skin, and Tiberius is at one them swinging (and missing) wildly. It takes others in the party to dispatch the two. It is discovered that they are NOT actually Drow. They are either elves or half elves in blackface, Drow disguise. The “Drow” wear white robes which appear to be stained with blood splatters. The robes are dyed to look as if they are blood covered. One was carrying a quarterstaff and both had simple daggers in their belts.

The party emerges into the room that Kvothe saw from the rock split earlier. 70 × 20 feet with statues at either end. One a toppled Drow elf looking figure, probably tipped over from the earthquake and the split. The other figure is a portly mage stepping on the Drow looking demon.

Another 30 feet through the corridor, and the blue light coming from ahead is almost blinding. There are rooms to both sides, the party creeps up and looks in. To the left 2 Drow sleep in beds, to the right two others are sitting at desks studying books.

Kvothe and Vinny slip in and slit the throats of the sleeping elves, also disguised as Drow. They repeat the process on the other side sneaking up and capturing one of the “Drow” Mourning Storm Attempts to interrogate the “Drow” but gets nowhere. He tries some lies to get the Drow to his side, but ends up stabbing him in frustration.

In the sleep room there are 8 bedrolls on the floor with a small variety of non valuable personal items. 8 “people” have been living here for about a week. There are 3 quarterstaffs leaned against the wall and the two sleeping elves had daggers on them.

The “Drow” were studying books. The books are written in Undercommon, the elves in the party can basically understand them Book of Iuz The party takes the 6 books. The “Drow” had daggers at their belts and quarterstaffs leaned up against the wall nearby

40 more feet and the source of blue light is discovered. A statue of a mage arms outstretched is emanating a brilliant blue light…..the passage turns to the right. This Mage looks similar to the statue in the other room….both have been defaced recently with hack marks and chips hacked into the faces

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Cave Opening
From whence a spider came....

The party moves toward the opening in the floor. From this vantage you can see faint blue light flickering from within what appears to be a cave that descends into the earth to the north. The Walls are stone, possibly natural or rough hacked by hand.

What no one can figure out is that this opening was DEFINITELY not there before. Ganra had walked around the perimeter and would have noticed it. Although you did not search this area carefully, it seems too large to have been missed.

The cave slopes downward 20 feet into the stone. The area looks to be on bedrock,the walls of the cave either a split in the bedrock or something that was widened. The floor is sloping, without any steps, there are signs of recent movement on floor. The flickering blue light comes from deeper inside.

When party reaches bottom of slop they are about 20-25 feet under ground. A passage leads off to the left northwest and right southeast, both appear to be split in the solid rock. To the right the split narrows and ends, to the left is where the blue light seems to grow more intense. There is a body on the floor, half eaten and dressed in leather armor. All fluids seemed to have been drained from it, probably a spider victim, but there is no weapon or valuables on it.

The passage again narrows but there is also a 20×30 room to one side. It appears that the split, possibly from the earthquake 6 years ago, opened access to this room. Tiberius Hammersmyth Examines the brick work and sees that the room is cut from solid rock with decorative brick added to the face….probably dwarves or other with great knowledge of stonework. A passage leads away from this room to the south.

Kvothe Continues down the narrowing split, the blue light gets stronger but the passage narrows enough that even the halfling can not get through it. But he sees a room with a statue in it on the other side.

Kvothe rejoins the party and sneaks ahead. The blue light is not emanating from ahead of them. A LARGE SPIDER flops in front of Kvothe (rolled a 2) The spider has leapt fron the cieling missing Kvothe who plunges his Rapier into its back. In the room other large spiders advance….Kvothe runs back to the party “SPIDERS!” he yells as Toruk and Tiberius set themselves in defense.

The spiders charge arrows and magic flies at them ineffectively. A bolt of fire from Mourning Storm misses the spiders and sets webs and egg sacks behind the spiders aflame. Helm Tallstag’s Cone of cold also misses and puts the flame out.

A quick melee ensues and the spiders are finally dispatched. A search of the spiders lair turns up 2 recently half eaten human bodies, wearing shards of leather armor but no weapons or valuables. More disturbing, the bodies have knife marks where meat was taken from them…it is not just spiders eating them.

Eggs are split open killing the young inside. The room is 60×30 with a passage leading out back toward the north, the blue light is flooding in from this passage.

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Back down through the Lighthouse

The Orc/Elf Ganra yells up that he sees light coming from down below. The party above pockets gold and the iron rations that were in the chest. They surmise that the old man/red skull apparition was that of someone paying someone for some service, albeit poorly.

The party descends the stairs and sees a cave entrance has opened up in the floor of the tower, faint blue light pours out of it along with two giant spiders the size of small ponies, who begin searching about the area.

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From above Mourning Storm attempts to communicate with the spiders, but only alerts them to the parties location. The spiders move to attack, skittering up the stairs. Magic and crossbow bolts rain down on the spiders…..the party is victorious again.

Mourning Storm attempts to remove the spiders poison sacs, but punctures them spilling the poison in the attempt. The rest of the party moves toward the cave mouth cautiously

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The Vampire's Lighthouse

The party walks around the perimeter of the lighthouse. It is old and indeed made from stone blocks arranged like immense bricks with a 120 foot x 120 foot base. It has no windows and there appears to be a walkway about 90 feet up where the structure steps to a more narrow tower.

To one side is a small attached brick structure, probably where a keeper would live. There are several shuttered windows on the structure and a set of double doors to the front. The party moves inside and finds remains of furniture in what is obviously an old living quarters.

Throwing the shutters open to let light in the party finds an entrance to the lighthouse proper in the rear of this structure. There is a passage though the thick stone wall.

Vincent Rhodes and Tiberius Hammersmyth and the Halfling Kvothe are posted here to keep watch while the rest of the party ventures inside.

The party cautiously moves into the interior of the lighthouse. The floor is rubble strewn. 4 Immense stone communes stretch upward and a little light filters down A stone staircase heads upward climbing along the inside of the wall.

At this time Armand sees blue flames rolling down the stairs. It startles him, but no one else sees this. Apook Sees his dead father sitting atop a pile of books and beckoning him upstairsAlynis is spooked by something as well but does not say what she saw. Alynis Apook and Tiberius head up the stairs.

90 feet up there is a door which the party opens onto the balcony that surrounds the smaller upper structure. Far out into Wooly Bay, there is a large ship with yellow sails attacking a smaller vessel. Red magic tendrils shoot from the yellow sailed vessel, wrapping and pulling the smaller vessel in. The party can not do anything about this and continue up the stairs.

The stairs are still along the wall but the tower has stepped inward now only about 70 feet in diameter. The 4 huge pillars have run into the walls of this upper tier. From the darkness flittering of wings are heard.

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Creatures resembling huge rats, with leathery bat like wings and large proboscis rush at the party form the dark. Armand Is quick with a Thunderclap spell which bursts within the swarm, most of the creatures fall from the air. The rest are dispatched with more magic fire from Apook

Another 70 feet up along the stairs and the tiers dramatically narrow to a 20′ × 20′ tower in which a iron spiral staircase leads up 40 feet. As the party starts to climb another of the bat like creatures attacks Apook. Alynis and Ganra attempt to get the creature off Apook who has been knocked over, they then discover that the creature is dead and has just fallen on them.

Finally up the stairs the trap door is opened to the roof. The blue flame burns brightly in a 10 foot diameter stone basin. It does indeed burn without heat. To the east out in the Bay the party sees the small ship they saw earlier on fire and the yellow sail ship quickly moving off.

A point of light begins heading at them from off in the Bay, Quick Archer (Ganra) slides back down into the tower as the light approaches, magic spells are hurtled at it without effect. It is then noticed that the light has a chest inside it.

The visage of a skinny old man appears and a voice is heard “For my children” as the words are spoken the flesh melts from the old man revealing a grinning red skull. The vision fades. The party opens the chest which reveals 40 Iron rations and 40 silver pieces.

Ganra yells up from where he took shelter, “there is a blue light coming from below”

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The Cliff
Please remove your shoes before crossing

The lighthouse towers 150 feet away. It is separated from the party on an island. The island is as tall as the cliff, 150 feet down to the rough surf and jagged rocks. People had told you that the lighthouse used to be accessible, but an earthquake isolated it 6 years ago, the last time the flame turned blue.

A body floats in midair halfway between the players and the lighthouse. Oddly it has on no boots and appease to be suspended by its hands and feet, as if shackled as the belly hangs down. He is most likely dead.

While the others attempt to figure out what they speculate is an “invisible bridge” Armand finds a blood trail leading north along the cliff, it is dry and at least a day old.

Two gnarled roots are pounded into the ground 10 feet apart at the cliff’s edge. A detect magic spell shows you that the roots are indeed magic and that some sort of magic bridge extends toward the body and the lighthouse

The party tries in vain to locate the invisible bridge, swords and quarter-staffs are poked and prodded, stones are thrown and they even consider shooting arrows. Finally realizing that the corpse is dangling from its feet and hands, and seeing the feet have no shoes on…they remove their boots and are able to find the invisible bridge.

Bare feet carry the party across the invisible bridge. They move slow and the journey is scary, some members deciding to move on hands and feet like a dog to make sure the bridge is beneath them. Two gnarled roots are pounded in the ground on the other side.

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Journey to the Lighthouse
The Exploding Stump

The remains of a long unused road stretch toward the lighthouse a mile distant. In between low scrub and short trees make the passage a bit difficult as no one has passed this way in quiet some time.

The lighthouse is imposing, 200 feet high and appears to be made of giant bricks carved from rock. The trees thin and ahead in the trail there is a large stump Armand feels it is out of place and the party move to investigate..BAM!

The stump explodes showering the party with splinters and stands up to the height of, and roughly shaped like a large human. Armand, Mourning Storm and Tiberius all feel the sting of the spray of splinters…..

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Alynis Reacts quickly magically calling forth an orb of fire and propelling it at the advancing animated stump. The orb sprays the creature with fire, it catches fire, but continues to advance, its “arms” flailing the air as it moves to pummel the party. Toruk rushes at it axe in hand as Apook unleashed a fire bolt at it. The Tree Trunk falls over crackling with fire, the party has defeated its first “large” monster.

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Party Awakes

Helm and Tiberius Hammersmyth Head to Derickson’s room, the man who was bitten by the vampire. Derickson is awake and they ask about his traveling to the lighthouse.

Derickson says he and 2 friends went to the lighthouse, they were able to walk across the air and entered the tower. He heard one of his friends Pault, scream…then he woke up here. His memory is very fuzzy and he is groggy. Helm and Tiberius can not get any more info from him.

A bit later Helm, Apook and Alynis talk to the wizened old man he says his name is “Wrote-koe-doh” Rotcod’ohw and he has just recently arrived in the area to study the blue flame of the lighthouse. He also knows that the flame used to be orange and 6 years ago when it turned blue there were some upheavals in the area. But he seems to be in possession of the same amount of knowledge that the party has .

Rotcodohw’s grand daughter introduces herself and explains that they will pay you for knowledge that you gain from your journey to the lighthouse. Rotcodohw and his daughter have travelled here to seek knowledge about the flame changing color. Rotcodohw says he believe’s the blue flame to be the sign of great upheaval.

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The Group Talks to Inn Patrons
Late Evening at the tavern

Marget the Inn’s owner checks on the party as they are greedily devouring bowls of stew washed down with the Inn’s slightly sour weak ale. The party inquires about the lighthouse and Marget informs them that “no vampire lives there, it is just a rumor to scare children…but since my son got attacked, I am worried”

Alynis Sides up to a Wasps guard who is eating alone, she manages to get out of him that Markessa is a noble woman who has business in Pelgaryn and has hired the elite guards to watch her.

Toruk Talks to some children playing, when he mentions the lighthouse they scream “Vampire lives there” and hide near their parents who tell Toruk to “keep away from our children”

Helm and Apook speak with a wizened old man consulting a pile of scrolls. He originally rebuffs them, but a mug of ale and he tells them to meet him here in the morning he is tired. His name is Rotcod’ohw

Later Toruk is dazzled by tales from a couple of leather armor clad adventurers. Seven years ago they fought a giant badger and entered the lighthouse, it was empty inside and when they climbed to the fire, they found the fire cold to the touch. This was before the fire turned blue the last time.

Two peasants by the fire argue whether there IS or IS NOT a vampire in the lighthouse. One insists he is a loner who feeds on sea mammals and only attacks if bothered. The other insists it is just a story to scare people.

The Lighhouse fire turned blue a week ago. Previously it had turned blue 6 years ago and an earthquake struck the region soon after which isolated the lighthouse from the mainland. Alynis book Beneath The Two Pillars and Apook’s book Trick of the Dirty Child both have the same rhyme/riddle in them.

Eventually the party heads upstairs to their room. A sparse 30 × 20 foot room with no furniture. They lay bedrolls out and Mourning Storm the elf will do most of the watch duty as he only needs 4 hours of meditation, unlike the rest who have to sleep

The party talks among themselves and exchanges all the information they’ve heard of vampires, silver or magical weapons are needed to hurt them, stake through the heart, can’t cross water…but it is just things they’ve heard.

So worried about a vampire, the party has taken a few steps, melting a few silver pieces into arrow and bolt heads. Mourning Storm has gone further, using an old piece of the Inn’s tree to make a silver tipped stake.

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