BAND OF IRONS

Later at The Orb

After an hour of making “friends” the group realizes that the patrons of this establishment although generally criminal themselves, have a greater loathing for the nobility who are looked at as stealing from the poor. They have an especial hatred for The Town Baron Kurias Zeltrin.

After a few beers the tongues loosen and you realize there is a great resentment to the nobility, ruling class and town guards.

You feel that you shouldn’t disclose that you attacked and freed these slaves as some of these people may run right out and turn you in if there is a reward

You feel that one of the flop house cabins would be a safe place from prying eyes of guards

You have 6 slaves who are now coming fully out of their foggy mental state.

Boyce and Myliene- Human married farmers.
Endival Half Elf trader
Contessa Oswald human scholar/explorer (taken by pirates off ship)
Engermay young servant girl
Polysiphorous young female half elf
Wim and Jaylene Doppleganger and his human wife

Turiok is enthralled by the tale of Contessa Oswald who spins a yarn about her travels. After discussing where the group is headed is appears as though this group could be taken to Narwell too.

Wim and Jaylene will watch over the slave group so party members don’t have to
Jalonia and Delila (healing woman and grandmother) and the crying child
Endival and Polysiphorous. Tricaster where he is from is north of Narwell and he says he can escort her back to her village near there
Contessa Oswald will assist with Engermay Contessa is headed to Free City of Dyvers 300 miles north
Boyce and Myliene are farmers from Ent also past Narwall.

The party books 2 adjacent stabbin’ cabbins for the slaves to which the bartender makes jokes about the awesomeness of the ‘party that is going to happen’ and suggests sending some more girls in later he’ll “give you a good price”
The party rebuffs his offer buying food for the slaves who eat greedily

After the slaves are in relative safety for the night Morning Storm excuses himself, the rest of the group thinking he is just going to the bathroom does not see where he gets off to…party assumes he may be in the “real show” or off with a prostitute

Kvothe, Ghanra, Turok and Armond are left

You are in The Orb theater. It is past dark. The crowd is getting rowdy. Someone recites poetry on the stage and is originally booed, but when his poetry turns to dirty limericks….the crowd starts to applaud

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Vincent heads to The ElfHammer

Vincent plans his disguise including picking up several “trinkets” from the market a loaf of the best bread and some delicious sugar candy. Learning the creators and merchants names and making sure that he introduces himself as Mateo Massise and is interested in trading their wares

Mateo Massise he grew up a son of a traveling merchant. But that wasn’t his dream at first he wanted to be an bakery like his mother requested. So she could she her boy every night and know he was safe. His father was a traveling merchant. He was away a lot. The money was good but ,mother worried more. That worked until the one day father came home from one of travels . He smelled of something amazing. Mateo had to know what it was. Father told him it saffron. He knew he would go to this place of saffron.

His father was a good man who tried his best to keep his family together Father died of fever though his stubbornness proved useful when he refused to die until he could see his wife one more time. Mother died shortly there after of heartache. She really loved him. Human Father Massamo and elf mother Genevieve. He now travels trading wares and trying to give honor to his family name. Right now its to find and retrieval of rare books for Norwhal.

Mateo though starts quite gets loud with larger than life laughter. Loves to tell stories of home land which he misses. and will return to open that bakery like mama said. Accent that of Vince merchant. Very shrewd when make a deal.. All stories will include a beautiful woman. Uses lots of hand gestures

He cleans himself up and dresses in the finery, mixing some spices together with oils to add to his disguise, perfume. Not of a dandy, but the attractive smells of exotic spices, he’s found that this helps to stick his memory into the minds of people he meets. When he wants to deceive people, sometimes when their brain is working on “what’s that smell? I like it but can’t place it” they don’t worry about other questions

Cleaned up and smelling great he leaves the more bulky of his gear, bow and studded leather safe with Helm and Alynis who are at the home of the two healing women, but keeps his daggers well hidden on him. While he stops at the home he sees that Helm is deep in prayer and the two women and two of the rescued slaves appear to be praying with him in some sort of ritual.

Alynis is no where to be seen nor are any of the other members of the party or the other slaves. Vincent generally knows the plan was to disperse the slaves and party, so it doesn’t bother him. Helm is too deep in thought to bother, but the women hide his gear

Vincent takes the long walk across town and needs to pull his cloak around himself tight as he is verbally accosted by groups of poor people. “What are you doing over here you dandy fop?” they yell but then move away. Vincent assumes that the nobility here are disliked but if attacked would bring guards into the area for brutal reprisal

None the less he puts a handful of copper pieces in one hand and holds a dagger up his sleeve for quick access. A handful of tossed coins will usually distract the poor long enough to flee. He is more careful on the journey sticking to shadows sometimes and walking in plain sight depending on what he feels the situation warrants

He reaches the ElfHammer and the bouncers give him the once over. He is charged a “cover” of a few copper pieces and told that weapons must be checked while in the dining area, so please leave them in your room

Vinny books a room and stores his sword

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The Orb Theater

Mourning Storm, Kvothe, Ghanra, Armond and Turok head to the Orb with the slaves in a loose pack. They are blending in with the crowds of Slum dwellers

Mourning pays special attention to the half elves speaking to them in elvish and earning their trust (rumors heard to follow)

The Orb is a ramshackle establishment which as the sun sets you can see has a number of large fires burring in pots. There are several colored sheets hung in frames behind which lights dance (think Vegas much dirtier) To Kvothe and the druids these look like magic, forbidden in this town and they mention it to the others

Numerous people wander in and out. Ladies of the evening hang off the balcony and a barker sits out front yelling showtimes and types of drinks available. There are two very large thug looking gentleman at the door to either side

Turok is enthralled as this is just the kind of lights and action that he expects in a city

Mourning Storm has always had a soft spot for dingy rowdy alehouses

Ghanra and Kvothe are interested in a “show”

The party moves inside to a large hall that people are filing into Mouring Storm takes the lead ordering drinks and pointing people where to sit. Turok watches him to ‘learn’ etiquette in a tavern. Kvothe, Ghanra and Armond ‘keep cool’ looking about to get a read on the place

The hall has a stage set to the rear.

To one side are large double doors flanked by more guards that you discover is the “real show” the one that costs money.

To the other doors for dressing rooms, sleeping rooms and kitchen/bar service

There are several thuggish brute of guards about 25 other patrons, the hall can safely hold 100, so with your group it isn’t even half full….yet

A stage barker arrives and tells the crowd the more they drink the better the show gets….soon three dancing girls in skimpy attire come out to a small band set to the side of the stage.

The barker chides the crowd for not tipping or drinking enough

Dancing girls let the patrons know that the “for pay” show in the other room is the real deal.

Girls leave stage, guard gets on stage and does sword tricks…crowd BOOOOO’s

You learn that there are plenty of flop rooms available and that there are several shacks out back the bartender calls “stabbin’ cabins” that can be rented by the hour or for the night

Mourning Storm tips well figuring the place would protect a good customer, but also holds his coins close feeling there are enough nefarious characters in here who would lift cash from them. He warns the others.

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Helm and Alynis

While at the home of the two women Helm interviews the two announced devotees of Helm. Witness and Watcher are a self proclaimed Paladin and Cleric of Helm.

Helm learns that the two have felt a calling from The god of light Helm and they spent a long time in preparation of this journey. HELM guided them to the spot on a map where they believe a lost temple once stood. He put the visions in their heads as to the past glory of the temple. Showing them its creation and worship and its downfall

The two are setting out to try to restart its glory, but didn’t have any plan other than getting there. They had collected a good amount of gear and resources which have all been stolen by the slavers.

Both seem to be competent fighters if you could get them some equipment.

As Witness and Watcher pray with Helm the two women Delila and Jelonia see devotion that these 3 have. Two young people throwing themselves headlong into to unknown and an older person seeking the guidance for some greater good.

Both are impressed and agree to hear the word of Helm…..you may have a couple converts

Helm spends the rest of the evening trying feeling the power of HELM. As usual HELM’s guidance comes in riddles that Helm must spend some time deciphering

Images flash within his mind, light sweeping through a darkened forest, bringing life to wilted flowers and penetrating cracks in rock driving the denizens that hide from it away

But it becomes clear that Helm that Narwell and the lost temple is his destination and the addition of converts and getting these people to safety is what will please his god

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Trial of Tiberious

Tiberius was the last to climb out of the sewer. The battle underneath had raged for a couple of hours, and the slave holding cells were cleared out. This small, inexperienced – naïve even – band brought together by mere chance had done some significant damage to the local slave trade. He knew he should be happy, but he was not. In his mind he was a complete failure.

He replayed the last battle over and over again. He received the signal to advance. He saw an enemy cleric. He stormed in to strike, but slipped in the muck and fell. He dropped his shield upon impact and his shield slid across the floor and into the flowing sewer water. His shield was everything. It was his holy symbol and his protector. Now it was lost when he needed it the most.

He grimaced as he remembered the humiliation of sliding into the cold night soil after the fight to retrieve his most important possession. More importantly, he knew he entered battle terrified. Fortunately, the smell of the sewer covered the fact that he soiled himself.

Tiberius did not escort the newly freed slaves, but returned to the Gibbeted Goblin. Without a proper temple, he would need to make his own. He rented a private room and asked the innkeeper to make sure he was not bothered. The small room was a luxury, but it had a private fireplace that when lit could serve as an altar to the God of Light.

He began to remove his armor. It was a slow process. He placed his shield next to the fireplace and lit a fire. He laid out his cloak and placed upon it the dagger he was given by the priest who recruited him.

He started to pray.

“Pholtus. God of the Blinding Light. God of Resolution. God of Law. God of Order. Your servant calls your name. I know now that you do not listen to me. What must I do to regain your favor? What must I do to hear your voice again? Why do you mock me so?”

Tiberius picked up the dagger and took it out of its sheath. The blade almost glowed in the light of the fireplace. He placed the blade to his forearm.

“If you love me Pholtus – heal me!”

Tiberius drove the dagger into his flesh. He slowly twisted the blade in the shape of a scale, a symbol of justice. The blood steadily dripped.

As he pulled the blade out, all Tiberius could see was the blood and feel the pain. He did not see the mixture fecal matter and sweat fill the wound as a jet black pigment for holy tattoo and the flesh close. In his anguish all he could see was what he wanted to see. He was wounded. He did it himself. Pholtus’ lesson was lost on him.

Tiberius carved himself until dawn.

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Vincent slips away

Vincent Rhodes wanders away from the group and heads toward the market. The sun is low on the horizon and many merchants are closing up. Vinny is able to find the things he wants though. His thieves guild contact is still there and Vincent purchases some poison from him.

While buying the poison in the market later as Vinny watches the ship a contingent of town guards on horses including a particularly well dressed man on a jet black horse come and visit the ship. Some inquiries you learn the well dressed man in Kurias who is the baron of Pelgaryn (leader) It is a similar visit as Theg and Markessa did. The guards stay on the docks as Kurias goes inside.

Later when Vinny is buying clothes for a planned disguise, he gets some more information about Kurias Zeltrin the town leader.

Vinny picks up:
Kurias has been driving Pelgaryn into the ground.
It is harder and harder to make an honest or decent living.
People from slum areas disappear, I think they are being sold as slaves.
My brother a farmer was told by guards to hide bandits in his barn by town militia.

Kurias Zeltrin (leader of Pelgaryn) is a ruthless evil man.

Kurias Zeltrin rides and undead horse, that has the power of flight (the horse he rode was jet black and very threatening looking)

Kurias Zeltrin is possessed by a demon

Kurias Zeltrin worships Pyremius the evil god of assassins (you have seen several statues about town and found a pyramids necklace in the bandit cave)

Kurias Zeltrin endorses bandits to prey on travelers to the North and West of the city (you’ve just seen him consorting with potential pirates)

Kurias Zeltrin mated with a demon, which produced a beautiful daughter

Vinny cleans himself up and heads toward the ElfHammer

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The Party splits up

Helm Tallstag communes with his god HELM who is pleased that not only did his cleric do a lawful deed of freeing the slaves, but he brought them literally from darkness of the sewers into the light (of day). HELM’s power flows through his cleric and Helm is able to touch the captives dispelling the confusion and complacency, as they are under some sort of spell.

There are guard patrols outside of the house but none investigate the house. The party decides that the house connected to the sewers where the slaves were held is probably not the safest place. The move from the house in smallish groups, toward the home of the healing women Jalonia and Delilah.

The two woman are supportive of the slaves freedom but insist you can’t keep that many people here and recommend The Orb Theater. The Orb is a bawdy brothel and live show theater but has flop houses associated with it that you can hide the slaves in.

See Captives for the rundown on the slaves

At some point the party realizes Tiberius Hammersmyth has not accompanied them. Some members go back to look for him, but his is missing.

The women will house the two Helm devotees Witness and Watcher as well as Alynis and Helm.

The remainder of the party heads to the Orb theater with the freed slaves

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Captives
List of the slaves rescued

Two are devotees of Helm, both Male both young late teen/20s humans

MALES

  1. WATCHER 1st level cleric, decibel of HELM. Traveling to Zulern to find lost temple of Helm
  1. WITNESS 1st level Paladin, disciple of HELM. Traveling to Zulern to find lost temple of Helm
  1. BOYCE 30-ish Farmer male human taken from his field #6 is wife
  1. KIRK 30-ish male human seems PTSD has gotten a hold of him pretty badly. Fetal position 1,000 yard stare
  1. EVINDAL Young half elf trader from the woods to the north

FEMALES

  1. MYLENE 30 human female farmer wife of BOYCE
  1. JAYLENE late 20s human wife of WIM IRWIN
  1. CONTESSA REMEMBER OSWALD early 30s scholar and explorer. Taken from ship by pirates
  1. ENGERMAY late 20s servant girl taken from caravan
  1. POLYSIPHORUS very young half elf taken from woods

Watcher and Witness
Helm has learned that the two have felt a calling from The god of light Helm and they spent a long time in preparation of this journey. HELM guided them to the spot on a map where they believe a lost temple once stood. He put the visions in their heads as to the past glory of the temple. Showing them its creation and worship and its downfall

The two are setting out to try to restart its glory, but didn’t have any plan other than getting there. They had collected a good amount of gear and resources which have all been stolen by the slavers.

Contessa
A woman in her early 30s is living a life of dangerous adventure. (Think Indiana Jones) She is a scholar who has found interest in treasure hunting and archeology but she had gotten herself in over her head.

She tells the tale of a yellow sailed pirate ship who’s crew used some sort of magic to subdue the crew of the trade ship she was on. The pirate ship was captained by a human named Malort. They took everything including some people and then sank the trade ship with several of the crew left in the hold to drown

She was originally a scholar in the Free City of Greyhawk, a huge city of more than 100,000 that lies 300 miles north. She was a scholar there at a university and got bored with that life. Traveling to Hardby at the north end of Wooly Bay.

She had set up shop in Hardy which is surrounded by crazy wizards and unique characters all with stories and treasures and spent a year gathering information on interesting ruins and temples. Hearing of the bizarre city of Cantona she had travelled there, looking to decipher some of the anti-magic that the town holds…..(the current year is 579)

Cantona was originally a fishing village founded about 200 years ago. It had grown to nearly six hundred residents by the time a Suloise mage named Valterra settled here in the year 495 CY. Being rather paranoid, he bought several buildings in the middle of town, then had them torn down and rebuilt to unique specifications. The buildings were asym­metrical, used strange angles, and were decorated with enchanted woods, ensorcelled paints, and magical mortars. The result was that the buildings were immune to scrying, teleportation, evocation spells, the entry of summoned creatures, and other sorts of invasive magic. Over the decades, this magic degraded, and when Valterra died, the spells went totally awry and affected the entire town.

Once this resistance to magic became known, the town became a haven for those who hate magic. Three stone piers were built to service merchant and fishing ships. The town’s log walls were fortified by large towers. The town grew int a larger trading port. Contessa started cataloging the uniqueness of the town but ran out of funds and had to return to Hardby. On the return trip her ship was attacked, she was hustled into the sewers in chains and remembers entering the prison and feeling like she was drunk, dark mists swirling about her……then she woke up in the warehouse

DM blue lighting Rotcod’ohw Apook and Red Lester are still in or near the bandit cave
One commune was used when you found the rune and he teleported the rune away
Alynis uses the second commune for the day to ask if he can help with gear

Rotcod’ohw teleports a bunch of the low level equipment that was in the bandit cave that had not been sold

There are enough general clothes and light adventuring gear to outfit the slaves with general equipment. There are still a few quarterstaffs from the elves at the lighthouse

NPC slaves who can put up a fight
Wim (? level?) short sword light crossbow
Watcher (1st level cleric) quarterstaff
Witness (1st level Paladin) quarterstaff
Contessa civilian but headstrong quarterstaff

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Slave Stockade

The tunnel with the sewage flow slants up to the west with the walkway stopping at a wall and heavy iron bars preventing passage in the sewage flow area. There is a heavy wooden, iron banded door with an open locking bar on it. The rogues open it quietly

Inside the room is an orc with its back to you. He stands with his arms to his sides, appearing to some sort of trance. The walls are lined with cells, 10 on each side. Swirling about the bars on the floors of the cells are dark wisps of smoke or shadows. Something is clearly odd about this room.

The orc is dispatched without incident, but several of the party members feel queazy, several stop and freeze for a second. Some of the cells heave humans in them eating little clothing and staring as if in a trance as the dark wisps of shadow flit about their ankles and feet.

No amount of prodding rouses the captives and then Vincent shouts front eh far end of the room. What looks like a living cloak has wrapped itself around him. The arms of the cloak buffeting him. Luckily Vincent had two daggers out and you see them pierce the cloak from within.

Cloaker_by_ProdigyDuck.jpg

The cloak flies off Vincent and flies like a bird through the air at the door, apparently attempting to escape. Turok brings it down with a heavy blow from his longsword. It appears as some sort of living blanket with talons and a mouth on one side of it.

The party rounds up some clothing and dresses the captives. The captives move easily with suggestions and light pushes. Within the clothing room Helm Tallstag discovers two necklaces with the symbol of HELM on them, he feels two of these captives are HELM devotees like himself. One of the captives is Wim Irwin’s wife Jaylyn. He hugs her and tries to bring her from her trance but nothing brings the captives from their state.

The party gets all of the slaves 10 in all up into the abandoned boarded up house and out of the sewers

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Huge Orc's Lair
The Penthouse?

The party climbs a short stair onto the balcony and slowly opens the door. Behind is a 20×30 room, which is fairly posh for an orc. Mourning remains outside examining the huge dead orc which looks to be an orc ogre hybrid. He feels the thick skin would make some good armor and begins using the orcs blade to try to get some of its hide off.

Inside the Orc’s lair the party finds a passed out female orc, clearly drunk with wine bottles scattered about. Ganra tries to talk to her as the others root around the room.

Many papers are discovered, this huge orc was clearly the commander. There are other papers with slave transactions and movements many signed by Theg Narlot One indicates the Markessa will be “making an inspection of this facility and it is to be cleaned up.” They also find a chest filled with hundreds of pieces of silver

The drunken female orc is too drunk to be of use

The party leaves the room and continues down the sewer tunnel

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