Two are devotees of Helm, both Male both young late teen/20s humans
- WATCHER 1st level cleric, decibel of HELM. Traveling to Zulern to find lost temple of Helm
- WITNESS 1st level Paladin, disciple of HELM. Traveling to Zulern to find lost temple of Helm
- BOYCE 30-ish Farmer male human taken from his field #6 is wife
- KIRK 30-ish male human seems PTSD has gotten a hold of him pretty badly. Fetal position 1,000 yard stare
- EVINDAL Young half elf trader from the woods to the north
- MYLENE 30 human female farmer wife of BOYCE
- JAYLENE late 20s human wife of WIM IRWIN
- CONTESSA REMEMBER OSWALD early 30s scholar and explorer. Taken from ship by pirates
- ENGERMAY late 20s servant girl taken from caravan
- POLYSIPHORUS very young half elf taken from woods
Watcher and Witness
Helm has learned that the two have felt a calling from The god of light Helm and they spent a long time in preparation of this journey. HELM guided them to the spot on a map where they believe a lost temple once stood. He put the visions in their heads as to the past glory of the temple. Showing them its creation and worship and its downfall
The two are setting out to try to restart its glory, but didn’t have any plan other than getting there. They had collected a good amount of gear and resources which have all been stolen by the slavers.
A woman in her early 30s is living a life of dangerous adventure. (Think Indiana Jones) She is a scholar who has found interest in treasure hunting and archeology but she had gotten herself in over her head.
She tells the tale of a yellow sailed pirate ship who’s crew used some sort of magic to subdue the crew of the trade ship she was on. The pirate ship was captained by a human named Malort. They took everything including some people and then sank the trade ship with several of the crew left in the hold to drown
She was originally a scholar in the Free City of Greyhawk, a huge city of more than 100,000 that lies 300 miles north. She was a scholar there at a university and got bored with that life. Traveling to Hardby at the north end of Wooly Bay.
She had set up shop in Hardy which is surrounded by crazy wizards and unique characters all with stories and treasures and spent a year gathering information on interesting ruins and temples. Hearing of the bizarre city of Cantona she had travelled there, looking to decipher some of the anti-magic that the town holds…..(the current year is 579)
Cantona was originally a fishing village founded about 200 years ago. It had grown to nearly six hundred residents by the time a Suloise mage named Valterra settled here in the year 495 CY. Being rather paranoid, he bought several buildings in the middle of town, then had them torn down and rebuilt to unique specifications. The buildings were asymmetrical, used strange angles, and were decorated with enchanted woods, ensorcelled paints, and magical mortars. The result was that the buildings were immune to scrying, teleportation, evocation spells, the entry of summoned creatures, and other sorts of invasive magic. Over the decades, this magic degraded, and when Valterra died, the spells went totally awry and affected the entire town.
Once this resistance to magic became known, the town became a haven for those who hate magic. Three stone piers were built to service merchant and fishing ships. The town’s log walls were fortified by large towers. The town grew int a larger trading port. Contessa started cataloging the uniqueness of the town but ran out of funds and had to return to Hardby. On the return trip her ship was attacked, she was hustled into the sewers in chains and remembers entering the prison and feeling like she was drunk, dark mists swirling about her……then she woke up in the warehouse
DM blue lighting Rotcod’ohw Apook and Red Lester are still in or near the bandit cave
One commune was used when you found the rune and he teleported the rune away
Alynis uses the second commune for the day to ask if he can help with gear
Rotcod’ohw teleports a bunch of the low level equipment that was in the bandit cave that had not been sold
There are enough general clothes and light adventuring gear to outfit the slaves with general equipment. There are still a few quarterstaffs from the elves at the lighthouse
NPC slaves who can put up a fight
Wim (? level?) short sword light crossbow
Watcher (1st level cleric) quarterstaff
Witness (1st level Paladin) quarterstaff
Contessa civilian but headstrong quarterstaff