Approach to Pelgaryn

The party sees a small city Pelgaryn ahead on the road. The city is surrounded by a earthen wall with some wooden reinforcement. Many smoke palls rise form various parts and there is clearly activity as the city seems “bustling” There are several ships in its harbor and a dock area.

You see a marshaling yard to your side which appears to contain your caravan as you recognize some of the wagons and horses. The party elects to disguise Wim as best they can in case he is spotted by a previous captor.


The party is met by guards who ask their business. The party replies they are members of the caravan that got separated by getting drunk at the Flying Shipwreck Inn. The guards are sympathetic.

The party is charged 5sp each for a visitors pass and told where the rest of the caravan is staying.

Guard towers dot the walls and the city is quite full of common folk going about their business. There is a bustling port with several ships tied to the docks and many a shop or supplier dotting among the many buildings.

The Party leaves the cave

There is some discussion about Shipwreck Inn. The party knows that it is affiliated with bandits and slavers, but feels it is too powerful to take on. Plus they have the responsibility to get the rune from Pelgaryn.

Wim Irwin whose wife is captive in Pelgaryn has been convinced to accompany the party

Rotcod’ohw and Leiahna will remain behind in the cave. Told to wait to release the other two captives several hours after the party has left

Nothing has been decided about the wounded bandit in the cage. He is left with Rotcod’ohw

The party collects the more expensive of the bounty hoping to make a quick buck selling items in Pelgaryn.

It is a 2 hour uneventful walk to Pelgaryn

Rotcod'ohw arrives at the cave
and tells it like it is....

Rotcod’ohw and who he calls his “daughter” but she calls herself his “grand-daughter” Content Not Found: leiahna Had asked party to escort them to the Lighthouse. Instead the party took an offer for 200 gold for information about the tower. Vincent, Rotcod’ohw and Leiahana arrive at the cave in the early evening.

Vincent Rhodes has brought back ingredients for stew, some loaves of bread and several bottles of wine. He and Toruk set to cooking up a huge pot of stew

Rotcod is fascinated with the artifacts you have found, but he explains they are of inferior manufacture. First he explains Iuz

See Book of Iuz for explanation

He goes onto say that Iuz is trying to confuse his enemies by releasing evil that has his mark on it randomly throughout the land. These copies of Ebon Staff, bone wand and Ebon Skull if truly Iuz creations would be much more powerful.

DARKWOOD STAFF has no power, but it is a good strong fighting staff nonetheless
BONE WAND is a “minor” bone wand. It has 6 charges that will shoot a magical spray of bone fragments causing damage in a cone like area
ONYX SKULL- He originally thinks it an “Ebon Skull” but is quickly disappointed when handling it. “It is a sure fake” he says

RUNES He will say the runes needs to be reattached so he can reseal the Demon in the sarcophagus. What you only have 1? We need to find the other! When asked about where the other could be he says he will meditate and try to get a fix on the other.

While Rotcod’ohw is meditating, Vinny is cooking up a hearty stew and handing out some wine . Leiahna gives a necklace to both Apook and Alynis. A simple leather loop through a small silver loop. This is a ring of commune, attuned to Rotcod’ohw thoughts. Don’t wear the ring out in the open, hide it on this necklace. Once a day you may communicate with him, ask questions, tell about artifacts, it should have an unlimited range, but needs the cycle of the moon to recharge.

Leiahna wants party to assist in locating the centers of evil that Iuz releases. Iuz is using old fables like the Chandarian to scare and intimidate. He feeds off fear and pain.

Rotcod’ohw is only interested in artifacts that will give clues to imprisoning or destroying Iuz. The party is free to keep whatever valuables they find

When Rotcod’ohw come out of his trance he says that there is powerful evil about. He feels the other rune is in Pelgaryn, but all he could find out is that it is under ground, near water…and by “crying child, help the crying child”

The party posts watches and has a very comfortable night in the cave

Everything in the Cave
Cave wrap up

The party decides to use the bandit cave for a haven for the evening before continuing to Pelgaryn in the morning. It is early afternoon when they transfer the unconscious wounded bandit to one of the cells.

After lengthly talks with the 3 captives they release the three hostages but do not allow them to leave.

The party is pretty sure Flying Shipwreck Inn is associated with the bandits. Vincent travels back there to tell Rotcod’ohw and Leiahna about the party’s where-a-bouts and where to meet, away from prying eyes and ears. Vincent picks up some wine, vegetables and a big salted pork hock with the intention of a hearty dinner later at the cave.

Back at the cave Mourning Storm has gone outside to the forest to reset his energy within nature and to be an advance guard. He encounters the guards dogs who have returned to guard the house once again as trained, and now that the party fed them, seem to be fat and content to continue in that capacity.

The rest of the party has interrogated the captives and searched through all the belongings in the cave. The bandit finally becomes conscious and easily convinced to tell his tale. His name is Arnold Brockmire, “but you can call me Brock”.

Several years ago Brock was the leader of a small group of bandits called The Rumble Arrows who were pillaging the roadways as highwaymen, when they stumbled across this cave. With a base of operations they became a successful raiding party. With the Flying Shipwreck Inn nearby, they were able to trade for supplies as well as in nearby Pelgaryn.

A few more bandits were recruited as well as a impressionable youth named Derickson who was the son of the Flying Shipwreck Inn’s owner Margot. Derickson enabled the bandits an even better access to fencing goods and using the Inn as cover.

A couple years ago the bandits were approved by a half orc named Theg Narlot Theg said he was a representative of an organization which wanted to enter in a partnership with The Rumble Arrows.

Theg would provide information about approaching caravans, strength and goods carried. Theg would also provide assistance in weaponry and ambush supplies. The Rumble Arrows would keep most of the spoils but assist in capture of healthy slaves.

One of Theg’s men named Dieter joined the Rumble Arrows, setting himself up in a hollow off the main cave. Brock was still the “leader” but took orders from Dieter. Couriers would arrive and give Dieter directions on targets. For over a year things had been going very well. The Rumble Arrows had money and food and wild nights at Flying Shipwreck Inn. They ambushed caravans here and there, handing slaves over to men who took them to Pelgaryn.

But then it went all went south. While out on patrol the bandits noticed activity around the lighthouse. Several Dark Elves were performing a ritual at the cliffside. Dieter elected to attack the elves. All 12 Rumble Arrows swooped in under a hail of crossbow bolts, taking the elves by surprise. The 4 dead elves had nothing on them except a couple brass runes and the onyx skull.

Dieter told the bandits to keep the skull for their trouble but took one of the runes to Pelgaryn, to show to Theg. While Dieter was gone, more Dark Elves were seen near the lighthouse. When Dieter returned and was told of this he elected to try to figure out how the elves got to the lighthouse and exterminate the rest of them.

The bandits figured out the invisible bridge that let them cross to the lighthouse. Cautiously they moved into the lighthouse, weapons ready but it was seemingly empty. Then the screaming started. Several bandits were attacked in the darkened lighthouse, creatures came out of nowhere, swooping from above and biting at exposed flesh.

As the bandits tried to fend off the creatures, huge spiders appeared, seemingly emerging from the floor, followed by a horde of Dark Elves. With his friends screaming and falling around him Brock ran.

As he exited the lighthouse, he saw Derickson running ahead of him and another bandit named Jacks was behind him. His memory goes foggy after that. He struggled back to the cave and cursed the black skull that was sitting on a table, he remembers curling up by the fire….then awoke in the cell

Brock is able to tell you about the 4 ambush grenades you have acquired. 2 are bags of chocking powder and 2 are “flash-bang grenades” You also have two crude leather gas masks.

Rotcod’ohw arrives and the party begins to show him the artifacts that they have acquired from the lighthouse

The Bandit Cave is gone through

The party has cleared a cave that seems to have been occupied by a group (bandits?) called The Rumble Arrows

At least one of the Rumble Arrows members had ventured to the lighthouse, been bitten by a stirge, and escaped back to the cave. The party located him by following his blood trail. The party has him unconscious but under medical care. Derickson also bitten by stirge about the same time…coincidence?

After dispatching a guard dog the party located:

Items to stage an ambush., camouflage and weapons
Ambush spoils equipment and supplies

Notes from someone named Theg Narlot
>Identifying caravans moving through the area and telling the Rumble Arrows to attack them, >ransom note
>sales of slaves.

Ransom Note for Ladislas saying to deliver ransome to Flying Shipwreck Inn #35

On a table the party found a RUNE that looks to match the one pried from the sarcophagus under the lighthouse (there were 2 pried out runeholes)

In a backpack of the wounded bandit by the fire the party finds an Onyx Skull with rubies for eyes

At the back of the cave the party found 3 captives

All have similar stories about their caravan stopping for a road obstruction them blinding choking smoke enveloping the caravan. Bandits emerged and subdued/killed guards. Took cargo and interviewed survivors. Healthy captives were taken

Healthy Human Male.
He impores you to let him out, “Please, I must get back to my wife, she is being held by the vile cads who sold me into slavery. I must get back to her before they sell her”
Wants a weapon so he can go rescue his wife, who I think is still being held in Pelgaryn.
He says he was captured NW of Pelgaryn about a month ago, on Darmal’s Spill Road which is the route your caravan will travel to Narwell.
He was Taken to Pelgaryn, then moved here when he was sold as a slave to someone in Safeton (papers that support this)
Convinced wife is still in Pelgaryn. You have papers supporting this.
Papers also show wife will be sold soon if person who bought Wim, doesn’t also buy her

A portly middle aged human male
Demands to be let out " Rescuers! Get me out of here! Get me back to my chalet in Hardby and I will reward you handsomely."
He explains that he is a noble from Harby who was captured on road north of Pelgaryn over a month ago, and is awaiting ransom payment for his release.
Says he is a member of the Nobility of Hardby, town 100 miles to north.
You found papers that seem to indicate that the ransom has not/may not ever come
Offers you 200 gp for you to escort him back to Hardby
Helm (PC) says the ransom will never come

Healthy human male
Begs to be set free. “Please let me out, I must find my father”
Captured on road south of Pelgaryn about a week ago
Has only been in this cave
He needs to find his father who was left behind after his caravan was ambushed.
Describes man who died on route in your wagon

The Bandit Cave

The ledge slopes down to another vine covered entrance. This one has the same type of camouflaged wooden door, but this one is closed. Pushing the door open slowly you see a man lying by a fire, He attempts to pick up a crossbow. The party rushes in and kicks the crossbow from his hand. He is wounded and falls unconscious.

The cave is large 40 × 40 with a 30 foot ceiling. Crude bunks for 10 men, and footlockers and small chests around them. There is a table against the far wall. There are papers atop it and several wine bottles. A large banner with an arrow flanked by lightning bolts hangs on the wall.

Dog starts barking further into cave, there is a passageway leading deeper inside.

Each footlocker holds a few silver pieces. 3 hold plain daggers. There are all manor of clothing inside which will fit ordinary humans. Several cold weather cloaks. One as a silver medal of (Pyremious) demon-head with bats wings for ears, worth 1 gp. One has a silver medal of St Cuthbart worth 1gp

On the table are several bottles of bad wine, open and half consumed, plus many papers:

1-Identification of a caravan several days ago and its cargo ENGAGE
2-Identification of a caravan several weeks ago and its cargo and passengers ENGAGE
3-Identification of a traveler who is powerful but has gold. AT OWN RISK
4-Identification of a caravan sounds like your caravan DO NOT ENGAGE
5-Ransom note not delivered yet for captive named Ladislas. This is your last chance the sum of 500 gold eagles is to be brought to the Flying Shipwreck Inn. Ask to “Book Room Number 35” and leave the gold where they tell you. Ladislas will then be set free when we have the gold. He will be killed in one month from the delivery of this note. -RUMBLEARROWS

6-Papers of Sale By authorization of Theg Narlot, The human Wim Irwin is nearby sold to Barnaculus Pekerton of Safeton. Charge to be taken by Cassius of Safeton in Safeton. The sum of 100 gold eagles down payment has been received with the balance of 110 eagles to be delivered upon receiving of property. Option still open for mate Jaylyn Irwin for 1 month or she will be sold elsewhere.

All are signed by Theg Narlot and several include references to Rumblearrows

On table are also several scrolls written in Undercommon. Elves will be able to make it out but not translate. Eventually will find out that they are orders as to how to remove seal along with magic words…..but not how to reattach

Gambling dice and several flagons and tankards. Several empty bottles of wine

As the party looks down the corridor where the door barks they see a mean looking snarling guard dog, but it is chained to the wall, an arrow dispatches it.

The cave has two rooms that flank either side of passage. To the right is a 20 × 20 sleeping room with nicer bed and chest. Chest has 5 GP and 20 cp. On the wall is a very nice Heavy Crossbow. Handcarved Walnut stock (sell for 50gp) a quiver with 20 bolts. Probably the room of the leader.

To the left is scattered random items about the 20 × 20 room. Bedrolls bolts of cloth, clothing, a few packs. Most of stuff is common and worn, but Ganra can put together an outfit. Among the things you find a pack with 4 of the white and blood dyed tunics that the “Drow” had on. But these also have some bolt/arrow holes and real blood on them.

The party continues into the cave, it widens before continuing This area is more organized Ambush supplies 6 camouflage suits (ghillie) These are quite cumbersome and restrict movement. Something you’d jump out from under. Weapon rack with 6 light crossbows. 6 short swords, Several 50 foot lengths of rope. 2 bags of powder. 4 flasks of oil 4 metal containers with glass containers inside. There are also 2 leather hoods with glass eyepieces and a mouthpiece that seems to be several layers of cheesecloth sewn together.

The final room is reached. 6 small metal barred holding cells. 3 hold captives.

  1. Healthy Human Male Names Wim, Wim Irwin, thank you for the rescue but I must get back to my wife who I think is still being held in Pelgaryn. Let him know about note? He will ask for gear and weapon
  1. Ladislas Slydel. Explains that he is a noble from Harby who was captured on road north of Pelgaryn and awaiting ransom.
  1. Victor Clint Human Male. Thanks for rescue asks about his father. Describes man who died on route in your wagon
  1. and #3 will ask to gather adventure gear and weapons and strike out on own. #2 will ask for protection 500 gp reward to get him to Hardby.

Back outside the lighthouse the party decides to follow the blood trail they noticed earlier that leads off to the north. Following broken branches and blood smears the party comes across 2 vents in the ground emanating light smoke, they seem to be chimneys and there is a fire burning somewhere below he ground. The party plugs the holes hoping to drive whoever out….

Apook Summons a Hawk and scouts the cliff and surroundings, there is a building ahead and the party moves toward it.

They reach a low stone wall house, overgrown with weeds and barely visible. Dogs are heard barking inside. The druids attempt to communicate with the dogs, but all they get back is HUNGER and EAT YOU!


A Food trail is led away from the house and the door opened, two mongrel coyote sized dogs go straight for the food and the party jumps into the house slamming the door behind.

The interior of the home shows traffic and dog poop. There are a few gnawed bones but little else. There has been lots of movement throng the home but the only thing in here is a fireplace and a piss soaked rug. After investigation the rug is over a trap door.

Under the trap door a rough hewn cave possibly carved by water run off leads down and away, the faint smell of salt and sea air rushes out There are sloping stone steps rough carved from the rock passage leading downward.

Passage turns toward Wooly bay and you can see and opening. Vines hang over the entrance and sway in the Bay Breeze. Vines are hemp rope and look obviously placed to hide cave. There is a wooden door that basically fits the cavemouth. It swings inward and is not in place The outside is painted grey and brown like the cliff face.

Through the vines there is a rock ledge that slopes downward. More rough hewn steps are carved into the ledge but the ledge looks natural. There is a ledge above it that would obscure it if anyone looked over cliff. Along the ledge more “vines” are tied….light smoke is rolling out from behind the vines…….

The Chapel
Boss Battle

The party is confronted by a huge chapel like room. Columns flank pews in the 90 × 90 room. Two HUGE spiders are facing the party. Further in 4 probably fake Drow are watching another priest Drow who is performing some sort of ritual on a sarcophagus on a raised dias……blue light shooting from his hands. All are dressed in the robes with the blood design on them.

The thieves creep in and pounce on the spiders. Morning Storm knocks his captive out and magic and arrows fly toward the Drow. This interrupts the priest, he turns, it is a real DROW. Tiberius yells DROW! again and rushes the priest who pulls a black wand from his robes.

Magic and arrows smash into the elves knocking them over, the Drow priest gets a futile shot off with the wand. Shards of bone strike the ceiling as he is knocked back dead. The 4 “Drow” watching the ritual were armed with quarterstaffs and had daggers in their belts. The Real Drow priest had a nice dark wooden quarterstaff and black onyx dagger.

The party finds the sarcophagus has 2 blue braziers 1 at each side. They burn with the same cold blue fire as everything else in this temple. The sarcophagus appears to have had two emblems removed from each end of it The indentations are triangular and have some sort of decoration like a knot in them. celtic_triangle_knot_deer_antler_kilt_pin_handmade_cap_badge_brass_133cfbc6.jpg

A further search of the room turns up 2 more plain sleeping rolls and one that is nicer. A variety of non valuable personal items indicating 3 “people” living here for about a week.

Past the Spiders and further into cave

The party continues out of the spider lair. The blue light is stronger ahead of them and the dwarf says they are headed north. There is a 20×30 room off to the side. There are 2 more bodies in this room. These bodies are more eaten than the others and there is even less on them than the others. There are also many scraps of adventure gear. Most in poor shape but there are some pieces that look as if they have been thrown here recently.

Tiberius Hammersmyth Shouts “DROW” Two figures approach the party from down the hall looing like elves with dark skin, and Tiberius is at one them swinging (and missing) wildly. It takes others in the party to dispatch the two. It is discovered that they are NOT actually Drow. They are either elves or half elves in blackface, Drow disguise. The “Drow” wear white robes which appear to be stained with blood splatters. The robes are dyed to look as if they are blood covered. One was carrying a quarterstaff and both had simple daggers in their belts.

The party emerges into the room that Kvothe saw from the rock split earlier. 70 × 20 feet with statues at either end. One a toppled Drow elf looking figure, probably tipped over from the earthquake and the split. The other figure is a portly mage stepping on the Drow looking demon.

Another 30 feet through the corridor, and the blue light coming from ahead is almost blinding. There are rooms to both sides, the party creeps up and looks in. To the left 2 Drow sleep in beds, to the right two others are sitting at desks studying books.

Kvothe and Vinny slip in and slit the throats of the sleeping elves, also disguised as Drow. They repeat the process on the other side sneaking up and capturing one of the “Drow” Mourning Storm Attempts to interrogate the “Drow” but gets nowhere. He tries some lies to get the Drow to his side, but ends up stabbing him in frustration.

In the sleep room there are 8 bedrolls on the floor with a small variety of non valuable personal items. 8 “people” have been living here for about a week. There are 3 quarterstaffs leaned against the wall and the two sleeping elves had daggers on them.

The “Drow” were studying books. The books are written in Undercommon, the elves in the party can basically understand them Book of Iuz The party takes the 6 books. The “Drow” had daggers at their belts and quarterstaffs leaned up against the wall nearby

40 more feet and the source of blue light is discovered. A statue of a mage arms outstretched is emanating a brilliant blue light…..the passage turns to the right. This Mage looks similar to the statue in the other room….both have been defaced recently with hack marks and chips hacked into the faces

Cave Opening
From whence a spider came....

The party moves toward the opening in the floor. From this vantage you can see faint blue light flickering from within what appears to be a cave that descends into the earth to the north. The Walls are stone, possibly natural or rough hacked by hand.

What no one can figure out is that this opening was DEFINITELY not there before. Ganra had walked around the perimeter and would have noticed it. Although you did not search this area carefully, it seems too large to have been missed.

The cave slopes downward 20 feet into the stone. The area looks to be on bedrock,the walls of the cave either a split in the bedrock or something that was widened. The floor is sloping, without any steps, there are signs of recent movement on floor. The flickering blue light comes from deeper inside.

When party reaches bottom of slop they are about 20-25 feet under ground. A passage leads off to the left northwest and right southeast, both appear to be split in the solid rock. To the right the split narrows and ends, to the left is where the blue light seems to grow more intense. There is a body on the floor, half eaten and dressed in leather armor. All fluids seemed to have been drained from it, probably a spider victim, but there is no weapon or valuables on it.

The passage again narrows but there is also a 20×30 room to one side. It appears that the split, possibly from the earthquake 6 years ago, opened access to this room. Tiberius Hammersmyth Examines the brick work and sees that the room is cut from solid rock with decorative brick added to the face….probably dwarves or other with great knowledge of stonework. A passage leads away from this room to the south.

Kvothe Continues down the narrowing split, the blue light gets stronger but the passage narrows enough that even the halfling can not get through it. But he sees a room with a statue in it on the other side.

Kvothe rejoins the party and sneaks ahead. The blue light is not emanating from ahead of them. A LARGE SPIDER flops in front of Kvothe (rolled a 2) The spider has leapt fron the cieling missing Kvothe who plunges his Rapier into its back. In the room other large spiders advance….Kvothe runs back to the party “SPIDERS!” he yells as Toruk and Tiberius set themselves in defense.

The spiders charge arrows and magic flies at them ineffectively. A bolt of fire from Mourning Storm misses the spiders and sets webs and egg sacks behind the spiders aflame. Helm Tallstag’s Cone of cold also misses and puts the flame out.

A quick melee ensues and the spiders are finally dispatched. A search of the spiders lair turns up 2 recently half eaten human bodies, wearing shards of leather armor but no weapons or valuables. More disturbing, the bodies have knife marks where meat was taken from them…it is not just spiders eating them.

Eggs are split open killing the young inside. The room is 60×30 with a passage leading out back toward the north, the blue light is flooding in from this passage.


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