BAND OF IRONS

Billick's Burrow, Where's Fraggart ?

Most of the party ends up at Billicks Burrow a large tavern that has areas only accessible to gnomes, or other small humanoids, but it has a large central room which has a few travelers of all races, light music and good food. The party is looking at maps and thinking they have to head to the nearby town of Hommlet next before Nulb when a group of gnomes walks in

“Tobold” yells out the first gnome, can you help us with an issue? “Contraptioneers” Tobold says to the party, “a group of tinker and creative gnomes who help this village” The lead gnome Gruble then says “Fraggart is missing”

Tobold has history with the Contraptioneers. Gruble, one of their members has toaught Tobold many Ranger skills, and Fraggart is the one who made Tobold’s crossbows. Kronkile and Nilker are creators Kronkile is sly and rougish while Nilker has some ways of magic. Fruge is muscle, the biggest gnome you’ve ever seen.

Gruble tells the party:
>Fraggart is miising
>Fraggart had found a red dog statue, shows it to the group. A trinket looking like Anubis, but brick red about 4 inches high.

>He left for Hommlet to seek information about it and possibly sell
>He came back and told the others to hold it for safe keeping.
>He then went missing, no one saw him leave

>A few days later a human from Hommlet came asking about the statue
>offered 50 gold for it. We did not tell him we had it

>A week later a ransom note pay 100 gold or Fraggart dies
>Ransom taken to spot outside of town, abandoned farmhouse
>Saw human bandits collect gold, tired to track them but lost them
>They were headed toward village of Hommlet

>Fraggart never returned
>A few days later a ransom note in Fraggart handwriting came saying “do not look for me”

>we tried to get help from Viscount, but his soldiers decided it was Fraggart who duped us into ransom payment and has run off with it

Since party is going there anyway, they decide to look to see if they can find any evidence that woudl shed light on the situation.

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Off to Sheernob!

The party stocks up on supplies and heads for the teleporter. BLINK they are in the underdark at Coldstone ruins and have to travel to Glimmerfell. Glimmerefll welcomes them and they are reintroduced to the Forest gnome Tobold. King Greybeard as promised lets them use the teleporter in the keep outside the city.

BLINK the party is in a 30×30 room. The walls are brick there is no windows and it smells of pitch and ashes. They are in a killing room but they fears are lessened when gnome voices call out and a door is opened letting them out.

There is a large gnome garrison, some forest and some deep gnomes, all heavily armed troops. It looks as though they can pump flammables into this room and cook anyone they dont like. But the party has writs of safe passage and Tobold who is above ground Identifies them as okay.

As all good adventuring groups do, most head to the tavern as several wander about the gnome village of Sheernob. It is a small mining village around the remains of a large tower whos footprint was 100 ft in diameter. The teleporter and garrison are inside of the tower of which only the walls about 30 feet of them remain. jagged and broken at their top and surrounded by a moat.

2 dozen gnome sod and wood homes are ranged tightly around the tower, speckled with farm fields. Homes are low into the ground denoting areas mostly below ground as gnomes prefer, but some have 2 and 3 stories above the earth.

This looks liek a simple farming village, save for the imposing tower ruins at its center. The village sits in a valley, a stream which forms the moat running trough and surrounded by heavy forest. There looks to be some mining sites dug into the hills near the forests

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Tobold Downtime in Sheernob

Tobold goes to his village (the rest of the group goes to Zulern)

Tobold is in the bar Bliliks Burrow there are about a dozen others . A cloaked and hooded Human female comes in and speaks with the owner

The female moves to a corner and begins reciting poetry. At first most in the bar do not pay attention. But the girl persists spinning eloquent lines of prose. Soon many in the bar are paying attention to her, Tobold is captivated by her words, she is even using some gnomish

She recites about a dozen poems and by the end a few patrons have tears in their eyes. The woman says nothing and leaves quietly, a few patrons clap, but she hurries out the front door

Tobold follows but as he gets outside she is gone, totally gone.

He engages his Ranger tracking skills and it appears that there are two identical sets of tracks going in different directions from the bar, both looking to belong to a lightfooted human (female) wearing soft soled boots

He follows one which heads out onto the main road, they disappear on the road and he assumes she got on a wagon, BUT he saw no wagon and there are no fresh wagon tracks

He goes back to the bar and the second set of track is gone, vanished

he returns to the bar to ask Blilhik the bar owner who she talked to. Blilhik says he has no idea who she was, came in asked if she could read some of her poetry, “I don’t care” I says, “but I’m not paying you” She says she don’t want no payment, she’s just practicing….

Tobold follows her outside and it looks like shes made two separate sets of tracks, he follows one and it leads out to teh main road where he loses it, the other looks to have gotten on a horse, Tobold loses that track as well

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Helm Downtime in Zulern

When you uncovered the Temple and found the three gods “cooperating” to keep Tharazdun below we didn’t go into much detail as you didn’t have the info

The cooperation was seemingly just mirrors held by statues of the three gods focusing beams of the sun below the temple which looks to sit atop a temple to Tharazdun

But there was obviously some cooperation from the faiths in the past to construct the structure, there must have been cooperation between priests of each faith and parishioners.

Since Helm is new to being a Helmite, he does not ahve much in teh way of faithful knowledge.

Helm has installed a Helmite Priestess, her name is Jelonia and she is the mother of the crying child you saved long ago. There is also the Cleric Watcher and the paladin Witness

There is also a priest of Pelor…

There is as of yet none of Pholtus, the god of the dwarf Tiberious

A small congregation, mostly open minded among the Pelor faith has started, maybe 20 in number. Accepting of cooperation between thegods to keep Chaos at bay.

Helm has donated monies for his adventuring to pay for guards and upkeep on the temple

The teachings are an odd amalgamation of what can be found on Helm and Pholtus, but with a heavy emphasis on Pelor as that’s what they “know” most about.

Helm spends several of his days in Zulern contemplating the Temple and meditating on it

He sees the influence of Pelor as the strongest, the congregation is mostly the converted of Pelor

Tiberious visits the temple at least once during his week in Zulern, Tiberious’ god is Pholtus

PELOR
A young Charismatic priest of Pelor has brought a dozen of so to the congregation. These were previously 100% Pelor worshipers who the preist is preaching a cooperative good of the three gods to keep Chaos away. But his scripture is that of Pelor. Congregation 13: Preist +12 worshipers

HELM
Helm has installed a priestess, Jalonia. You saved her, her grandmother, and her crying child from the slavers. There is also the young Paladin and Cleric Watcher and Witness. They are all new to the faith of HELM and not schooled in his words. But they are working diligently to further his faith by study and comparing notes Congregation 4: Priestess, Grandmother, Cleric, Paladin

PHOLTUS
No one has a true tie to this, the “third” of the three gods. The Pelor and Helmite preaching occasionally mention him, but only when talking about cooperation of good to keep evil at bay. Congregation 0

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Ox Vandalism

When Turok has returned to the Cockatrice he checks on the ox, it is peacefully munching on hay in its stall, he gets a curry comb to brush it….

As he is looking at it glowing blue words appear on its sides

COWARD glows in big blue letters

Turok blinks his eyes and the words fade he hears the giggling laughter of a female

“Where are you, show yourself” he shouts! Running around the stable he sees nothing. There is a guard out front he rushes to the guard grabbing him by the tunic “who was in here?” He questions the guard shaking him “Did you see anyone just now?”

“n,n,n no one sire” the guard stammers "no one has come in or out for hours

Turok continues searching the barn but all has returned to quiet, Auroch still munching on its hay

Kvothe runs into Turok at the Cockatrice and tells Turok of a woman who looked like one of the ghosts from the mansion who was reading poetry to people in the market

Turok remembers that one of the ghosts was a poet

He also remembers one of the ghosts called him Coward when he was beating on the ghosts living relative

The ghost also possessed him, called him Coward again and made him sing and dance and shit himself

Turok thinks he is being haunted

This ghost must be stopped somehow.

Here’s the moments for review if you wish to read:

Inside the mansion:
Turok begins to believe that Blaine knows more than what he is telling. Grunting out questions with increased aggression is met with “I don’t know,” from Blaine, sending Turok into fits of anger. He physically threatens Blaine who looks to the others for assistance.

The group enters a bedroom, a tapestry with a handsome warrior adorns the wall. “Who is that!” shouts Turok at Blaine, “I don’t know” Blaine answers, “I’ve never been here,” stammers Blaine there is nothing else in the room

Two more bedrooms are searched, in each Turok questions Blaine threatening violence. Blaine is now visibly scared at Turok’s bullying. Turok starts shoving and grabbing Blaine in an attempt to intimidate him, he is successful, yet Blaine just repeats “I don’t know” to Turok’s bullying questioning.

A few rooms later Turok sees a painting:
Turok does his now standard WHO IS THAT and threatens an obviously distraught Blaine. Vinny attempts to come between them, but the Barbarian is too strong. Blaine’s eyes seem to thank Vinny for trying as Turok drags Blaine by the collar as he cries his usual “I don’t know”

A ghost teenage girl named Revelri:
Revelri: I do not remember my death, but I know the evil that caused it was the Raven Erberus, he is gone? You slew him I can feel he is gone…..
You are noble saviors, even though I believe wealth was your calling.
Except (points at Turok the Barbarian) you are a coward, you’ve been commanded to fight things greater than you, and instead you torment the weak……

Toruk Scoffs at the ghost… coward… Bring me something stronger to take on, and I will show her who’s a coward. I don’t need that magic to be strong like the others do.

Storm answers Toruk the Barbarian, "Something stronger? Don’t make me laugh! Moments ago, in this very room, it took you forever to destroy a single opponent while the rest of us vanquished many and more. We’re all eager for you to show us this rumored strength somewhere that it matters- not just at a tavern.

Later while trapped in a vault full of gold Turok is possesed by a ghost

Turok stands limply for a second as his broadsword clatters to the ground

“I WILL KILL ALL OF YOU” Turok climbs atop a gold pile waving his sword the rest of the party
“YOU SAY I AM WEAK, I KILL ALL OF YOU SHOW MY STRENGTH TO YOU”

The rest of the group readies magic and weapons and gets ready to fight as the barbarian screams from atop a pile of coins

“OR MAYBE I WILL JUST SING…” The barbarian bellows out confusingly

Turok’s hands go to his waist as his sword clatters to the ground and his voice squeaks out like a child. Turok begins a fantastic rendition of the Orcish classic People Crackers In my Soup

Once Mother said My little orc
There’s a meat tastier than pork
So in my soup I was fed
crackers that looked like Joe and Ted

Turok begins shuffling a jig in time with his song, scattering coins about in the process

People crackers in my soup
humans and half elves loop the loop
Gosh, oh gee! but I have fun
Swallowing people one by one
In every bowl of soup I see
Halflings and dwarves watching me
I make ’em jump right through a hoop
Those people crackers in my soup

His jig becomes a frenzy of interpretive dance

When I get hold of a big bad elf
I just push him under to drown his self
Then I bite him in a million bits
And I gobble him right down!
When they’re inside me where it’s dark
I walk around like I’m King Orc
I stuff my tummy full of people goop
With People crackers in my soup!

While the others are trying to form a battle idea that doesn’t involve killing Toruk. Vinny has correctly deduced that the ghost is possessing Turok. Vinny yells “Revelri. .. You have had your fun, and as much as I think. a teenage female poet in a barbarian meat head is hilarious. .. I don’t think you want to be in there much longer. What are you excepting to get from this. ?”

The ghost answers: “This is a bully, he uses his strength to torment the weak, I will not stand for his treatment of my cousin (Blaine), This is not FUN for me, I abhor violence, but I WILL make you kill him if he continues with his evil ways. Violence on the violent can by understood, But violence against the innocent will not go unpunished”

Turok you continue to feel the manipulation of your being, it is wearing on you. You are fighting it but whatever is inside you is powerful. You feel as though you have a great fever, and are hallucinating or dreaming, not in control of your actions. In the same way you were able to slap and manipulate and threaten those weaker persons around you, this force is treating you the same.

Everyone can see that Turok is sweating

Turok let’s out a mighty breath as if he had been holding his breath for a long as he could."
Turok’s hands class at his stomach and he looks to double over in distress

The ghost has left Turok

Revelri: Now if you will abide by your original agreement with my cousin….

Turok doubles over, vomit dribbling from his lips and realizing he’s soiled himself

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The poet of Zulern

While out one evening Kvothe sees a collection of persons in the street near the market. A young woman standing on something is reciting poetry and a crowd of about 30 are gathered.

Curiously he nears and it appears to be one of the ghosts from the mansion, the poet, Soulful moving words flow from her lips, Kvothe has never heard poetry so beautiful, his halfling blood sparked by its intensity and prose.

The girl steps down from whatever she was standing on and into the crowd

The crowd disperses some with tears in their eyes, the girl is gone

Vinny has a similar encounter as does Tiberious

Revelri, her poetry that you found was profound and very good, it is still all in the Library.

She also possesed Turok another of the ghosts tried to posess Alynis.

But you feel you freed her when you destroyed the evil enity that was trapped in the vault and responsible for her death, her soul should have moved on

Tiberiuos feels the ghost could be possesing a person and reading her poetry, or manifesting itself as “ghost poet” but hes not sure why she is still here

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Storm Downtime in Zulern

Storm goes to the library and get as much information about the place we’re going
Nulb, The Chandarian, Battle of Emridy Meadows

Studies Rune Magic
Runes use magic that is older then the gods of mortals
Rune magic is using ancient languages in singular or combination forms to establish and use magical energies.
Languages of prime beings like elementals and beings that can only be classified as Law or Chaos.

It does not come from deity or study, but magic older then men, elves or dwarves

The power comes from the words themselves coupled with inherent energies of the world.

Rune magic, unlike the magic of mortals, also has certain prerequisites in order to use. Some runes require specific languages to be known, the languages are ancient and most not spoken anymore

It is said written that in order to bind the temple doors, a rune was carved into the door, then molten metal poured over it, then that sealed with masonry. In order to dispel the rune one would first need to expose the rune, remove the rock, remove the metal then erase the rune. BUT a rune may not be entirely enclosed

A rune can be inscribed on any exposed, two-dimensional surface.
A rune may be inscribed on the exterior surface of a solid object.
A rune may not be inscribed on an interior surface.
A rune must be on the outermost of adjacent surfaces, such as several layers of clothing, in order to be effective or active. A rune may be covered, but it can’t be enclosed.
A rune must be whole and complete.
A rune may be inscribed on living being
Every rune must be executed to a certain scale, requiring at least 4 square inches of area to work upon. Some runes may require a much larger area.
Only one rune can exist on a single, contiguous, inanimate object. Although a living being can host multiple runes.

Erasing a rune is not as simple as just removing the physical rune. One must have knowledge of the rune, the language and how to dispel it.

He studies about the Temple of Evil and how it was bound:
No mentions of what runes

What you do know is that the forces of Prince Thrommel were counting on a high level cleric named Serten to fight the demoness and hopefully kill her

Serten was killed in the battle so the runes were used to keep the demoness inside

The leader of the Army of Good was a Paladin named Prince Thrommel IV (he would know about the runes)

Thrommel disappeared a few years after the battle.
Thrommell was the Grand Marshal (highest military leader) of Furyondy a huge area of land just to the north of were you are
Furyondy is an enemy of Iuz as it is their army which holds his at bay.

In 573 CY, Prince Thrommel, son of King Belvor and heir to the throne of Furyondy, disappeared just prior to his scheduled marriage to Jolene of Veluna, daughter of the Plar. The marriage, had it been concluded, would have united the Kingdom of Furyondy with the Archclericy of Veluna. Prince Thrommel would have reigned as King and Provost. Such, however, did not occur and it has been divined that Prince Thrommel is dead, although his body has never been recovered.

The tragedy of Prince Thrommel’s disappearance and Jolene’s broken heart instantly became epic tragic figures and fodder for bards and poets.

Storm finds a tome called

Thrommel Innamorto
576 CY
Boaird

Boaird was a bard (Yep, Boaird the Bard) and writer from Verbobonc. According to the books preface he fought on the field at Emridy Meadows.

Thrommel Innamorto principally confines itself to the romance between Prince Thrommel and Jolene. It is a sighing, sweepingly epic romance that crystallizes Thrommel and Jolene as perfect, but doomed, lovers. It gushes with how handsome and smart Thrommel is while it equally champions Jolene’s beauty and intelligence. It ends in a cliffhanger tragedy as Thromel disappears and Jolene’s heart breaks

SERTEN
The Cleric’s was named Serten, he was a human Cleric of St Cuthbart.
Hewas Righteous and courageous (most likely Lawful Good)
Wore plate armor and was dashing and handsome, although there are allusions to him being dim-witted

St Cuthbart is Lawful Neutral, but leans toward Lawful Good

He is said to have complete spell immunity, any and all magic was ineffective on him.

He was a member (of a powerful group called The Cirlce of Eight, Eight powerful men who fight to keep the balance between Law, Chaos, Good, and Evil.
Storm’s Intelligence tells him that he has seen the number 7 a lot, if the circle of eight has lost a member, there are now seven. Of course that was 10 years ago.
The Circle of Eight sent him as an observer. It is unclear why he would have been in a position to be killed

Just before the battle he used powerful spells to get a spy to reveal information about the enemy.

He wrote a book called Arcane Resistance of Dwarves and Halflings
This is oddly a book concerning arcane magic and how Dwarves and Halflings possess it innately.

THROMMEL IV
Son of King Belor of Furondny, was scheduled to be wed to the princess of Veluna which would have united the kingdoms.
Lawful Good Paladin of the god Rao god of Peace and Reason (ally of Pelor and Cuthbart, enemy of Iuz)

Rao teaches that the greatest gift is reason, which leads to discourse, which leads to peace, which leads to serenity. For those who refuse to see reason and resort to violence first, action—governed by reason and wisdom—is required to restore the peace. Sometimes this action is violent, regrettable

The Holy Knights of Rao include the paladins, who are supported by hundreds of fighters and retainers.

Paladins of Rao are called Envoys or Heralds. Their motto is Peace through Strength of Words and Weight of Reason, but they know that peace must often be won by strength of arms, and do not fear to use their martial as well as their intellectual abilities to bring about the ends they seek.

Rao’s paladins generally go lightly armed and armored, unless expecting the worst. They are serene, patrician figures with spotless manners and erudition. They typically wear gray or blue-gray tunics trimmed in white and gold, and sometimes wear cowls. Rao’s symbol is emblazoned on their chests.

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Tiberious Downtime in Zulern

TIBERIOUS
1-Returns to Firestrike and repairs his gear, the leather held up better this time as he is learning some tricks to keep it intact. He is happy to see Gola again, and there is much romancing. THe workers are enthralled by his tales of adventure.

2-Tiberius is a bit concerned that everyone else seems to acquire
treasure except him. He was the one who took the treasure out of the
second sarcophagus and strangely, he kept it. It is rather unlike him
to do something like that. He’s going to take it and have it
identified before he turns it back to the party. Strangely, Vinnie
didn’t collect it like normal
The treasure consists of Seven crystals
There are seven small thumb sized crystals inscribed with swirl patterns, the patterns are hard to see with the naked eye.
Tiberious knows they are worth gold, but also after seeing the swirling patterns in the tomb, believes them to be runes or writing of some sort (he will consult Alynis and the library)
Iron Orb
There was also a iron orb, looking like all of the orb ammunition from the trap.
It looks as though there are seven small indentation which the crystals will fit in

He also realizes he is going to need treasure, in order to pay for the many employees he will soon have

3.) Clan Hammersmyth in the Diaspora
Tiberius left his clan and traveled with missionaries from Pholtus.
After spending a couple of years with the missionaries, it was clear
that they were not actually interested in fighting to defend Pholtus.
It was at this time that the racism, burning and lynchings of the
Theocracy of the Pale caused Pholtus to go silent.

Tiberius’ original plan was to leave that group and travel to
Wintershiven to actually fight instead of just talk. His plan was to
join the Theocracy of the Pale’s army. That was the reason he was on
the caravan and met the rest of the party.

Now the plan has changed. As a dwarf, he is much more comfortable
living in close quarters with other dwarfs and in a clan. He is now
looking to create a Clan Hammersmyth in the Diaspora. He’s gathering
clan-less dwarves, especially the poor dwarves not in the walled city.
Gola is also good with that and is organizing most of the work.

That is the purpose of building the dwarven chamber under the mansion
including hidden tunnels out. Eventually, they will carve runes to
hide, protect and confuse the rest of the party from the work that is
being done. One tunnel will lead to the second mansion which will be
the clan house.

4.) The Brewery
He will meet with Houzzuc Jadebrow, the brewmaster, and Astral to make
sure that his investment in the brewery is going well. Most of the
business matters are handled by Gola Flamestrike, the main squeeze.

Tiberious has loosely organized the brewery and its workers .
They are starting to have sense of pride in being given “dwarven” jobs like tunneling under the mansion
Tiberious has also used them to fortify the under library entrance to the Library, using their quarrying skills to build better fortifications
Tiberious is beginning to pick out leaders of the dwarves with skill-sets for jobs like brewery foreman and guards leaders

The beer is still average but there are plans in place

5.) Bones
He is a man of his word and will try and figure out the location of
the kid whose bones he has collected. If it is possible to travel
there quickly, he would do so. If not, he will make sure they are
protected. He may consider sending a small group with a letter from
him. It depends how you want to play this out.

He learned from the ghost about the evil wizard and that he was looking for a rod that was broken into 7 parts…..

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Glimmerfell to report

The party journeys back to Glimmerfell in silence, the new gnome has fractured the party a bit. Helm, Tiberious and Tobold report to King Greybeard that the mine was attacked by ghouls, the miners wiped out. But most of the ghouls had gone, only a few remained. They also told tell the king that the miners broke into a tomb, it had nothing to do with their demise, only a coincidence that they broke in as the ghouls attacked.

The king informs them that they will be allowed to use the teleporter for their service, but he’d like to send his emissary Tobold along with them for now, the party reluctantly agrees, knowing that they need to use the teleporter. They spend a day of rest in the village then use the teleporter to go back to the village of Zulern. The gnome Tobold does not accompany them.

Back in Zulern they spend a week recuperating from another stretch in the underdark, and getting ready to venture out again. While in Zulern

ALYNIS
Again approached by Turok about the god Kord, she has more info and informs him of Kord’s teachings. Storm also comes by and gathers information on Nulb and the battle of Emridy Meadows as well as political information on the area.

STORM
Goes to the library and get as much information about the place we’re going . I’ll also see if I can find anything out about the Chandarian who may reside “near trhe town of Nulb”.

TIBERIOUS
1-Returns to Firestrike and repairs his gear, the leather held up better this time as he is learning some tricks to keep it intact. He is happy to see Gola again, and there is much romancing. THe workers are enthralled by his tales of adventure.
2-Tiberius is a bit concerned that everyone else seems to acquire
treasure except him. He was the one who took the treasure out of the
second sarcophagus and strangely, he kept it. It is rather unlike him
to do something like that. He’s going to take it and have it
identified before he turns it back to the party. Strangely, Vinnie
didn’t collect it like normal
The treasure consists of Seven crystals
There are seven small thumb sized crystals inscribed with swirl patterns, the patterns are hard to see with the naked eye.
Tiberious knows they are worth gold, but also after seeing the swirling patterns in the tomb, believes them to be runes or writing of some sort (he will consult Alynis and the library)
Iron Orb
There was also a iron orb, looking like all of the orb ammunition from the trap.
It looks as though there are seven small indentation which the crystals will fit in

He also realizes he is going to need treasure, in order to pay for the many employees he will soon have

3.) Clan Hammersmyth in the Diaspora
Tiberius left his clan and traveled with missionaries from Pholtus.
After spending a couple of years with the missionaries, it was clear
that they were not actually interested in fighting to defend Pholtus.
It was at this time that the racism, burning and lynchings of the
Theocracy of the Pale caused Pholtus to go silent.

Tiberius’ original plan was to leave that group and travel to
Wintershiven to actually fight instead of just talk. His plan was to
join the Theocracy of the Pale’s army. That was the reason he was on
the caravan and met the rest of the party.

Now the plan has changed. As a dwarf, he is much more comfortable
living in close quarters with other dwarfs and in a clan. He is now
looking to create a Clan Hammersmyth in the Diaspora. He’s gathering
clan-less dwarves, especially the poor dwarves not in the walled city.
Gola is also good with that and is organizing most of the work.

That is the purpose of building the dwarven chamber under the mansion
including hidden tunnels out. Eventually, they will carve runes to
hide, protect and confuse the rest of the party from the work that is
being done. One tunnel will lead to the second mansion which will be
the clan house.

4.) The Brewery
He will meet with Houzzuc Jadebrow, the brewmaster, and Astral to make
sure that his investment in the brewery is going well. Most of the
business matters are handled by Gola Flamestrike, the main squeeze.

Tiberious has loosely organized the brewery and its workers .
They are starting to have sense of pride in being given “dwarven” jobs like tunneling under the mansion
Tiberious has also used them to fortify the under library entrance to the Library, using their quarrying skills to build better fortifications
Tiberious is beginning to pick out leaders of the dwarves with skill-sets for jobs like brewery foreman and guards leaders

The beer is still average but there are plans in place

5.) Bones
He is a man of his word and will try and figure out the location of
the kid whose bones he has collected. If it is possible to travel
there quickly, he would do so. If not, he will make sure they are
protected. He may consider sending a small group with a letter from
him. It depends how you want to play this out.

He learned from the ghost about the evil wizard and that he was looking for a rod that was broken into 7 parts…..

.

View
Entombed

“My Fox!” Tobold exclaims forgetting his buddy was waiting for him he heads back to hoist it up with the rope. When he gets to the exit door it is closed, his orb nowhere to be seen

He will have to unlatch the door and exit back into the ball pit room He looks around for the latch……

Atop the column of air; With seemingly no way to get to the house the two watch as it hovers for a minute then begins to turn and drift away at the same rate that it came They both notice that the sunflowers continue to look at (face) them, as the grass disk holding the house slowly spins away,soon it is just a small dot, they wait for awhile but the house never comes back, their stones continue to click from Helm telling them it is time to go
After realizing there is no way to get to the house and it is now gone Tiberious and Vinny head back down the column of air

Vinny and Tiberious tell Tobold and Kvothe that there was a wooden house on a disk of earth that flew by them, but they would have needed to be ably to fly or teleport 200 feet in order to get there

Tobold is over by the door that you came in and says “guys we have a little problem” the once open door is now closed, the orb Tobold had tried to jam into it is nowhere to be seen. There looks to be no latch only more of the swirling patterns written on the walls.

Alister the ghost says “I can get you out, but you all have to promise again to get my bones back to my family”

Malstar the sorcerer who brought us here had us study something called the planes, different areas of existence, many unlike the one we are one now. This tomb can only be accessed from the Elemental plane of air, and only interacted from the Ethereal plane Malstar had a powerful spell to somehow move me into a certain point on the plane of air, then his plan became very evil….

He killed me, well he planned on it anyway. He gave me a powerful protection stone, told me how to activate it but only in emergency. Those air warriors killed me just as I used it. It wasn’t protection, it exploded it killed the air warriors, I would of killed me….but that was Malstar’s plan. It made me a ghost so I could let him in.

It was a long time before I let him in. I was mad about his deception, but he told me he could return me to living form. I hatched evil of my own, I decided to let him in and not let him out….watched him starve to death begging me to release him. I knew that releasing him he may be able to release me from this ghost form….but he’d lied so many times before. I trapped myself in here, waiting for adventurers like you to release me.

You can hold my remains, and I will remain trapped here, or you can release me by burying them with my family. Once I’m gone you will not be able to return to this tomb…well unless you can find the entrance on the plane of air…

The four agree and leave the tomb, the disk door rolling into place behind them, the face trap resetting they return to their group. Turok is coming around and they lead the groggy Barbarian out of the tomb and back to Glimmerfell

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