BAND OF IRONS

Kvothe tells some of the party

Kvothe returns to town and tells the party of what hes found

Some background:
Ostler the Innkeeper told stories about walling up animals alive in new buildings to protect the occupants. Some say they did it with children too. Shows mummified cat that he says he took out of the inns wall

Morin and Bierce a kindly old couple told stories at the inn about a horrid black dog (Schmuck) that appears and then you die. Ostler says that his mummified cat will protect you from the dog.

Kvothe says he followed a girl to ruins on a hill outside of town. As he describes the girl Alynis says she saw her too, but did not pursue as Kvothe did. The rest of the party did NOT see her in the tavern. After Kvothe describes her as most likely a ghost, you surmise that for some reason she only appeared to Kvothe and Alynis

Girl turned out to be a ghost, Kvothe found her corpse, evidently entombed alive by someone in the village. Whoever did it was good with dry-stone construction. Dry-stone was used to wall her up with.

A portion of the party consisting of Alynis, Kvothe, Storm and Tiberious heads to the hill to investigate. Tiberious looks over teh construction and concludes there were several eras of builders here

The oldest, hundreds of years ago, appears to have cut areas from the earth, literally just tunnels in the ground, goblins, hobgoblins, bugbears….. At some time these were improved upon with simple stone construction most likely humans. Then it fell into ruin for a long time. There is recent dry stone construction in the form of simple walls over holes in the old human stone construction. They brick up small alcoves that are little more than holes from when it was a goblinoid warren

There are two bodies, one in each of the alcoves. One is little more than a skeleton held together by a few pieces of dry sinew and its rags of clothing. The other maybe 6 months, a young girl by her hair, and moldering green sweater. She is small, under 4 foot, either a young human or most likely a halfling.

Outside the skies cloud over, very quickly, unnaturally quickly. Kvothe tells the party that the same thing happened to him, and some sort of large dog or wolf came snorting around, but Kvothe used his cloak to hide from it. Storm moves off expecting trouble as the party exists the ruins and prepares for battle

From the undergrowth come two huge snarling dog creatures, they are deep black in color and larger than wolves and have a face that is almost humanoid, as if a goblin head were grafted onto that of a wolf…they rush snarling at the group….

As the group readies for combat the beasts ‘blink’ into their midst and the fight becomes close quarters. Storm on the outskirts spies a spekllcaster, a man in flowing dark robes who is wielding a staff….he spots Storm at the same time. Storm thinks he is using Call Lightning

Both spellcaster use a similar spell attempting to move a huge cloud of dangerous weather over the other, but the fight ends quickly, Alynis retreating and sending magic missile against the wolf creatures, as the others smash at them with melee. Storm is able to lure the spellcaster out and he is struck with missile fire……he falls dead

Upon investigation the spellcaster is Bierce, the kindly bar patron who told the group of the fiendish black dog that foretells death. Looks like he was somehow in control of the fiendish black dog, and there was more than one.

Storm grabs Bierce’s staff. It is simple wood but topped with a small red dog figurine, just like the one the missing gnome Fraggart had found. there are two more slots in the staff that look like they could take 2 more figurines. You know the gnomes in Sheernob have one other figurine

View
Kvothe makes a grim discovery

Inside the structure Kvothe finds evidence of recent occupation.

He first finds dead twigs and dead vines have been stacked and hung in a fashion to cover up two large area of the old brick wall.
Had he not have been a bit of a rogue this may have not occered to him as the sticks look to be intentionally placed as cover.

He moves the dead sticks aside, the wall looks to be old and anchient, but his rogue insitncts again look for the secret door

The bricks had dirt and mud smeared on them and a closer examination indicates the two areas look to have had the walls rebuilt.
As if the walls had fallen down and someone put them back up. Examining the ground Kvothe sees spots of mortar, most likely spilled in the recent construction.

The areas one on the left one on the right are not directly across from each other

He tries to find any kind of secret opener, but htey just look to be recently built solid walls

Kvothe remembers what the landlord said about the cat that had been entombed in the wall….“And there he lived and there he died, and no one laughed and no one cried”
Kvothe will try his burglar tools. Kvothe will chip away at the mortar and remove some of the bricks to get a better idea of what is back there

Chipping off the outer facade there is a sturdy well built recently constructed wall behind the outer bricks which seemed to just be camoflage

Both areas have a well bult doorway sized wall behind a thin layer of decrotive brick. The well built wall is ‘drystone’ a method of building which uses no mortar.
The walls are very sturdy but can be unbricked one stone at a time

Kvothe works and pulls out one of the high stones, alternating stones are removed, big one, little one, big one little one

And then it hit him, the smell of decay, rotted meat and mold. Coming from the hole he’d made. A simple cantrip as dancing lights fly from his fingers……

The hollow of a face, eyeballs missing and hollow cheeks, skin like leather…..and the sweater, the green sweater, is this thing Deena?

“Thank you for coming to see me” Deena’s voice sounds from the hollow, but the corpse does not move “please kill him….”

Kvothe sees that the body has chains on its arms, shackled above its head, the face looks pained and scared….just like the cat in the Inn….walled up while still alive.

“Kill who? Who did this to you?" The voice is silent the wind blows softly outside
As Kvothe says the words and hears no response another voice spins through his head, an old man?

There is something dangerous here, dangerous for cats, dangerous for all beings.
This sacrifice can not be hidden away in a hillside, forgotten.
Expose the hodgepodge of these villagers beliefs and confront the evil….

Kvothe does the same thing to the other wall. there is a body in there as well, but now crumpled bones several years old.

Clues
Deena cute young and dressed in Green Wool sweater, looks to be dead less than a year (artist?)
Drystone construction (very well done) is there a Mason in town?
Ledgend of walling up live cats (and people?) to keep a sturcture safe (from the black dog?)

View
After the Gnome gets tossed, the adults can speak

Helm waits for the Cleric to return and then shrugs and says "We don’t really know much about that guy, so I hope you won’t let his actions reflect poorly on us.

“I’m familiar with your Cuthbert. He has much in common with my HELM. Perhaps we could discuss their similarities more, which may provide me insights into our shared clerical roles?

In return for your time I’m sure we could find some extra funds to donate to your cause."
Helm and Alynis converse with Calmert for several minutes…..

Rumors gained :

1-Pholtus (JPs god) and Cuthbert (town god) don’t play well together

2-Town is divided between Druidic and Cuthbert worshipers, there has been some friction

3-Town is peaceful otherwise, no demons, undead, although there is troubling bandit activity on road

4- Old cleric left suddenly

5-A new Cleric should arrive any day

Calmert offers to let Helm look through the library, (for a further donation of a gold piece per person who wants to look)

He says there indeed were 2 clerics of Helm here just after the Evil Temple fell. He says the Canoness of the church would know more, but she is unfortunately not here leaving abruptly without a lot of explanation as to why

Potentially the new cleric who should arrive any day would know as well? Or you could find Canoness of the Church she knows of Helm clerics in area 10 years ago. She is the Cleric who is missing. Helms interests is piqued and talking to the Canoness becomes a priority if he can find out where she took off to in such a hurry. Talking to the new Cleric when s/he arrives too.

While he browsed the books he asks Calmert if he knows anything about why the Canoness may have left in such a hurry, where she may have been going, maybe which direction, or who else in town might know.

Calmert becomes more jovial. He was gruff but warms up after some conversation.

It is essential in my faith to adventure, to seek knowledge, to tell
others of Cuthbert and spread the faith…but also to rid the land of
evil.

Evil has festered here (gives you abbreviated history of Evil Temple)
The Cannoness whose name is Y’dey has most likely left on a quest, but
she wasn’t forthcoming in her information as to where. She fought at
Battle of Emridy Meadows and was instrumental in the Temple of Evil’s
fall. With the recent reports of bandit activity I am worried she may
have fallen afoul of these brigands.

Between you and me, she had been coresponding with those higher up in
Verbobonc, she has a fear that somethign more sinister than bandits
are in the area.

Helm and Alynis look over tome after tome in the library

Helm
After the fall of the Temple Clerics of Helm were in the area to watch
over the temple. He finds records of 2 of them logged by Y’Dey who
gives them aid but the legers are just that. Very vague records that
two Clerics of Helm were here a few years ago and coresponded with the
now missing leader of this church.

Rumors gained
Y’Dey on quest?
Y’Dey fell prey to bandits?
Y’Dey concerned with more than bandits
Y’Dey knows of clerics of Helm in the area several years ago

Helm is of course interested in learning more about what happened to these 2 Clerics.

He tells Calmert there are definitely more sinister things going on in this area than bandits, and the adventures he craves could become a reality if things continue this way.

He explains how HELM set him on a path of protecting those he travels with and that they’re a real mixed bag of religions and characters. We freed the evil temple and discovered that the evil contained was powerful enough that before it took 3 deities working together to stop it. Now we are all working together, in their own dysfunctional way, to track down and stop a new evil that’s related, and has been spreading, through the area and in he underworld.

Helm himself is now interested in finding whats became of the 2 HELM-ians from the past, as Clerics tend to do.

It stands to reason Y’Dey and your superiors maybe aware and joining forces may prove beneficial. Finding her seems like it may be good as well.

“I would love to adventure again…” Calmert says longingly, “tonight there is a town meeting, you may want to attend”

" I will look through D’Yeys notes, she has been gone long enough, that I am worried, and agree, something more sinister may be afoot"

View
Conversation goes sideways

Tobold asks about the history of Cuthbert and what his symbols are. Calmert appears pleased that you are asking about his religion….

Why glad you are so inquisitive about Saint Cuthbert of the Cudgel. He is a deity of Wisdom and Dedication. Cuthbert hates evil in all its forms, Law and order is to be maintained as anything but is chaos. Obey the law, be good and use common sense…..

His symbols is the ruby encrusted starburst, but also the cudgel and the crumpled hat

Cuthbert knows us well, you see he was once mortal, yet rose to a deity through outstanding deeds of good, fighting sadism and cruelty.

All must abide by the Word of the Cudgel, which is law, and his followers take pains to spread the word so that may all may benefit from St. Cuthbert’s wisdom.
Weakness in faith and acting against the Saint’s teachings are intolerable,

(You see a small wooden club hung from his belt) I am a billet (he lifts the club slightly) I seek only to minister to and protect the faithful, yet I long to adventure again, to go on righteous quests to smite evil. Yet Cuthbert has placed me here to teach faithfulness, help for the poor, and speak in a plain tongue that all can understand.

I can not assist you if you are not in the fold of Cuthbert….but……if you assist the church with donations for our projets we can assist you wtih clerical scrolls and healing.

He who wields the club of enlightenment has the greatest burden of all. For it is he who sets the example for others to follow in good behavior, ethics and morals. Should he who wields the club of enlightenment fall from grace or suffer committing sin, he betrays the trust placed in him by his followers

Tobold asks the price of a scroll to remove a curse. Forgive me, as a gnome i do not know that much of human culture or the religions of man. Is Cuthbert the same as Pholtus? Maybe a different name?

Calmerts eyebrows furrow…..HOW DARE YOU SPEAK THE BLASPHEMERS NAME! The cleric erupts at the mention of Pholtus “OUT OUT OUT!” Calmert ushers Tobold out of the church like a bouncers showing a drunk out of a bar….

View
Kvothe adventure on the hill

The top of the hill is overgrown and rocky, it takes Kvothe several minutes of meandering to get to where he saw the girl sitting and sketching. She is gone, but there is a parchment with a sketch on it.

It is a charcoal nature sketch looking very much like the surroundings of the hilltop he is on, the small trees and scrub look similar as does the scattered ruins Kvothe will start searching the area for this landmark, and for any traces of the girl.

It only takes Kvothe a few minutes to find the slabs of ruin, looking just like the sketch that Deena was drawing

The opening has a set of steps leading down in a long forgotten corridor, now little more than a deep trench as nature has reclaimed most of it

The walls just over 7 feet apart are made of very old bricks mortared together. The bricks are pierced here and there by tree roots, and vines grow copiously on their heavily weathered surface

There is remains of a stone roof. pierced and broken that makes the interior slightly less than dark as a few shafts of light stream in It smells of earth and wetness, the floor looks to be muddy

The far end seems to have collapsed 20 feet from where Kvothe is looking in, but there is a break in that rubble letting some light in. Kvothe feels a chill behind him and sees dark clouds moving in, it looks as though a storm is blowing in, he heads into the opening. Kvothe descends the steps and smells damp and musty, maybe a little bit of death, perhaps and animal has died in its burrow?

Before he can investigate the area a boom of thunder startles him.
The sky grows dark and wind whips up, (unnaturally quickly?) He hears the baying of wolves, they are snarling and sounding as if they are coming closer……

Rain starts to lash at the outside as Kvothe pulls the hood of his cloak up, blending into the walls The sound of snarling approaches as the rain beats down against the roof, rivulets of water now cascading down around his feet…

There is a bolt of lightning and a crash of thunder and the shadow of a huge wolf like creature in the doorway he entered.

You hear it huffing as though sniffing, then there is a snap and a whoosh, the darkness seems sucked away and the wolf creature vanishes.

The sun is out again the birds are chirping, it is back to “normal” even the ground is no longer wet

View
Conversation at church
Helm Alynis Tobold

Helm and Alynis have been greeted by Calmert the cleric at the Church of St Cuthbert. As they pay some silver into the poor box Calmert is more freindly to them. As Calmert asks “how may I help you?” The door they came through opens….

Tobold and Welby’s dimnutive forms enter the room.

“Ah freindly forest gnomes! " says Calmert misidentifing Welby as a gnome, “Cuthbert welcomes all to the folds of his church”

Calmert walk to the wall near the single door, pats a iron box secured to the wall that says ’Alms for the poor" Helm leans toward Tobold and whispers “pay to play….” Tobold creates an illusion of a gold coin and puts it in, coughing to cover the non jingle

The rest of you are welcome to stay but YOU may leave now…..he glares at Tobold, apparently aware of the ruse. Calmert moves to the door opens it and waves a hand for Tobold to leave “cheating the poor” he ‘tisks-tisks’ at you

Just a gnome trick m’lord. You know how us little types love a laugh. Here’s a real piece and my apologies." Tobold smiles and produces a real gold coin dropping int in the alms bin.

“Ahhhh….” Calmert says " I know you folk are fond of games, but we have real needy in this area. If you double your offering, and apologize, you may stay…but no more tricks," he looks sternly at you. Tobold produces a second gold piece and plunks it in.. “Now that that is settled how may I help you?” Calmert asks.

Helm speaks first “While my own allegiance is to HELM, I’m familiar with your Cuthbert, and as a fellow Cleric I thought it best to come and pay my respects. My companion (Gestures at Alynis) and I are on a bit of a quest to rid the area of some pain-in-ass demon-types. We’re also offering to help out with other local problems maybe. Anything going on around here you need help with?”

He then looks at Alynis and sort of shrugs at her questioningly, like, “you got anything you wanna add?” Tobold butts in “And I am Tobold Trufflehunter, from Sheernobb, at your service. I am hunting undead as well, in particular stories of hellhounds”

“Thank you for your respects, HELM is a wise and valiant watcher of lawfulness, and you are welcome in this house. Welcome to the quaint little town of Hommlet, as you have seen just by entering the town this is a quiet very peaceful village which sees little problems, the last decade has been very peaceful.”

“There has been increased bandit activity on the roads, The village elder has sent word to the Viscount though. I am but a temporary cleric here though, my predecessor has left me in charge, and has left suddenly on some sort of quest. I have requested an actual replacement be sent and he should arrive soon. "

“We have a little issue with the persons in town who worship the old gods(druids) Cuthbert is here to stay whether those druids like it or not. There is one in the village Jaroo, who lives in the grove, he is especially troublesome. "

“Demons? When the Evil Temple fell a decade ago, it was rumored that a demon dwelled within, to the best of my knowledge the temple was sealed, and if a demon lies within, it should be trapped there.”

Hellhounds? Undead? not here, peaceful village.

Rumors gained
Increased bandit activity
previous cleric missing?
Druid problem
Demon in the temple ?

View
Kvothe on the Hill above town
The top of the hill has scattered scrub and more signs of human construction long ago. stones and a few low broken walls are mostly reclaimed by nature. You don’t have good line of sight for more that 20-30 feet atop the hill, it is rough, brambles, and ruin covered as well as having a broken ground level that deviates up or down every few feet. Footpaths and animal trails lead off in a half dozen directions

It could take a couple hours to thoroughly search the top You take a good look over town. seeing it move into life in the morning as farmers move thier small herds of goats, sheep and cows out into pastures, people move about town. A lone wagon pulls away from the Inn headed south

Kvothe moves about the large broken area of the hilltop, he finds some ruins and crags that would make good hiding spots but nothing more than brush and debris. If the girl did come up here she is well hidden. Kvothe calls out her name and implores her to answer. If there is no reply then Kvothe curses to himself and heads down the hill toward the castle.

Kvothe finds the highest thing to stand on so his voice wont be lost in the underbrush and the ruins that dot the uneven plateau

It is a low rock wall a bit north of the center, and he is able to get a good holler of her name to the 4 corners of the plateau “DEENA!”

He sees movement to the west, a dog or deer (not a big black one), then his eyes focus in. Deena (same green sweater) is perched with her back to him at least 100 feet away. She is sitting cross-legged and looks to have a large sheet of paper on a thin slate or board, she looks to be sketching. She doesn’t respond to his call, but it is windy up here maybe she can’t hear him

He will loose sight of her if he climbs down into the underbrush and moves to her position

View
Tobold arrives at Church

Entering through the two huge thick wooden doors you are in a room 20 × 60. It has a 15 foot high ceiling.
Stained glass windows fill the chamber with colored light. Images of the 2 men you saw in the courtyard
The walls are painted a vivid blue and set with sparkling crystals
The floor is polished marble

Harmonious singing from several voices is filling the area

To your left is an immense green velvet curtain, it is closed in a semi circle and must open into the turret base. There are also 2 sets of double doors at he end of the hallway on the side walls, the doors are thin and ornately carved

To your right the hallway ends in an opening that looks to lead to the church proper. The singing is coming from here. The entrance is flanked by holy water fonts and You can see pews inside as well as wooden pillars

Tobold moves into worship area and removes his hood and mask, looking for Calmert.. He walks toward the worship area there is an intersection 20×60 large hall at the end of the hallway you are in

The ceilings open to 30 feet high supported by thin wooden columns spaced every 10 feet
The floors are polished marble but no benches pews or stools. As you move inside you emerge from under a balcony that must be accessed from the second floor

To your left there is a set of wooden steps upon which four townspeople are being admonished by a man dressed in clerical garments…“No no no we are so out of tune”
They look to be a small choir practicing “Lets take a break Cuthbert’s ears are in need of a rest….” To the choir’s right a woman sits behind a harp

The 3 woman and a man come down from the steps and move in your direction, the man pulling a smoking pipe from his pocket
The cleric is grumbling and paging through a book
The harp player sits looking bored.

“Is Calmert about?” asks Tobold.

Tobold tries to engage the people the women push past him. The smoking man says “door there marked study” pointing to one of the doors behind you

When Tobold says “Hellhounds?” the man has already walked past and replies “ain’t no Hellhounds around here….” he walks out side to smoke

Tobold then talks the cleric who was admonishing the choir, he is grumbling about a poor choir practice “What do you want?” he says clearly bothered
Tobolds question about Clamert is gruffly returned with “Most likely in the study”
Tobolds question about Hellhouds is returned with a odd look, “No issues like that around here,” he then lightens up a bit sarcastically saying “I suggest you go to hell.” He laughs at his own joke “Maybe ill see you there” Tobold calls him a nasty name in gnomish and turns to the study.

The choir is headed outside, the man lighting his pipe and the women moving about the gardens in the front

You hear the priest mutter under his breath as you leave

Back down the hallway you travel to the far end that is covered by the large green curtain, a thin set of double doors labled study is to the left.

Pushig them open there is a 20×20 room with high cielings, a large fireplace overstuffed chairs a wooden stairway going up There are 3 figures conversign in the room they turn as you walk in

Helm the cleric and Alynis the magic user are speaking with a 30ish human in clerical robes

View
Church on Time

Helm and Alynis walk through the small village

They take note of:
HALL
Town Meeting tonight
Militia training tomorrow
BANK
Looks well guarded, may be decent loot (target) in there

The Church sits up on a hill and is shaped like an ‘H’ with a Turret on one side

There is a low rock wall, surrounding a courtyard, that contains a garden and two sculptures

You enter the courtyard passing under a archway that has the symbols of Cuthbert and the saying SALVATION IS BETTER THAN SMART ANSWERS

There is a acolyte in robes in prayer near one of the statues

The statues are both labeled Saint Cuthbert, but both look very different
One is a strong mustachioed older man in armor, a thick cap perched atop his helmet, holding cudgel The other statue a slight man in worship robes, balding and a thin beard holding a thick tome

You ask about the cleric of the temple, the praying acolyte takes a few seconds then says
“Calmert, you wish to see Calmert, he should be inside” You follow the obvious path to the front doors, huge wooden double doors that lead inside.

Entering through the two huge thick wooden doors you are in a room 20 × 60. It has a 15 foot high ceiling.
Stained glass windows fill the chamber with colored light. Images of the 2 men you saw in the courtyard
The walls are painted a vivid blue and set with sparkling crystals
The floor is polished marble

Harmonious singing from several voices is filling the area

To your left is an immense green velvet curtain, it is closed in a semi circle and must open into the turret base
There are also 2 sets of double doors at he end of the hallway on the side walls, the doors are thin and ornately carved

To your right the hallway ends in an opening that looks to lead to the church proper. The singing is coming from here
The entrance is flanked by holy water fonts and You can see pews inside as well as wooden pillars

Helm is admittedly curious. Not sure what Alynis is thinking but he’d probably give her a shrug and then If nobody is about or paying attention he’d poke around the curtain a bit, try the door, look for anything interesting.

Green Curtain
You walk over your boots, make little noise on the marble floor. Pulling back the curtain a bit it is indeed the inside of the turret 25 feet in diameter it extends upward 30 feet. It is lit with sparkling radiance of sunlight streaming through multicolored stained glass windows and there looks to be a continual light spell cast on the ceiling

In between the windows are 4 murals painted they look like the two men from the statues outside
1 Hatted older man – he is handing out Hats, Stars, and Cudgels to a line of men dressed as monks
2 Skinny man – a line of persons with aliments to one side proceeding toward him and healed by him joyously walking away
3 Hatted man – His cudgel holding two evil demons at bay, one is the grinning red skull you recognize as IUZ the other a ghoulish looking wizard missing his left hand and left eye
4 Skinny man – surrounded and feeding a large mass of black and white ducks

Dominating the inside is a twice life size statue similar to one of the ones in the garden. An older mustachioed man in a frumpy hat holds a massive cudgel aloft, it is imposing as he looks to bring it down on your head. His left hand is held out, as if to welcome you though…..

To either side of him are polished tree stumps, tables maybe?

Behind him are potted plants, ferns

In front of him is a small wooden lectern and altar all carved from a single large piece of wood. It is carved with symbols that look to be stars and the frumpy hat that is on the statues head.
There is a small piles of sticks and twigs seemingly just tossed on the altar

Left Doors
The double doors to the right is labeled VESTRY
a peek inside a small unlit fireplace and several cabinets, clothes racks, and dressers as well as simple wooden sitting furniture, there are stairs going up

Right Doors
The thin double doors are labeled STUDY
As you open them a man who was sitting in an overstuffed chair stands and turns toward you “May I help you” he asks

There are 2 stuffed chairs, in front of a smoldering fireplace as well as two wooden benches along the walls. Stairs going up. The man is 30-ish, slightly plump and dressed in blue clerical rbes, he pats a metal box shackled to the wall labled ALMS and says " The actions of the noble are shown by their dedication to the poor"
You see that the ALMS box has a donation slot atop it

Alynis, who had been keeping on eye on the hallway, moves towards the door that Helm is standing in as she hears the man speak. She sees him point to the alms box, reaches in her cloak pocket and quickly pulls 1 silver piece and a few copper pieces, which she then the box. She likes the sound of the coins clinking into the box and so she adds them slowly. he says. "Excuse us kind sir. We are travelers here and are interested in learning more about this parish. If you have time, we would be glad to hear from you, otherwise we would be glad to join your church service and then learn more later.

The coins plunk down on the coins below making the sound of cash, the priest looks at Helm inquisitively Helm deduces that the priest would like him to also donate. Helm has got no issue with alms.

He stares at the man, slowly pulls a couple silvers out, slowly moves his hand onto the box, and slowly plunks them in, one at a time. Helm does not remove his eyes from the man until after a beat or two, then he just turns to Alynis and waits…

A broad smile comes across the mans face, "Welcome to the Church of St Cuthbert, I am Calmert the officiating cleric, how may I assist you today? "

View
Helm and Alynis head to the Church

It is well before noon
Only Turok and Tiberious remain at Inn, engaged in a drinking game

You have decided to head to the church.
You are at the center of town
The roadmap is shaped like a cross
The Inn is at the center of the cross +
The Tower is to the right/east
The Church is to the North/up

To the NORTH
A church, 500 feet away, that you have been told is St Cuthbert, it sits on a hill overlooking town

Directly across from the Inn

LEATHER WORKERS HOUSE
As you leave the courtyard of the Inn across the street there is a modest hose with a large front porch. There are numerous leather hides stretched out on the porch, curing, most likely the tanner/leather-workers house.

There is a large human male chasing a child in the back yard, after a moment of worry it looks like they are playing tag

There are hides and articles of leather hung on the porch

The road curves around to the Inn to the north
The Church is to the North

You walk due north 100 feet from the Inn

HALL
To your left (west) of the road is a large hall type structure 30×60 with a high peaked roof . It is recent wooden construction, maybe a church? or other gathering place
There are rows of windows with closed shutters on each side every 5 feet and large double doors. There is a wooden sign out front with a black background. Chalked on the balck background are the words
TOWN MEETING 7pm
(todays date)
MILITA TRAINING noon
Company A and C
(tomorrows date)

One of the windows in open and there is a woman who is carrying a broom, she opens the front door and heads inside, she checks the latch on the open window for some reason, then starts sweeping

WEAVER

Across the road from the hall (your right/east) is a very nice 40×40 2 story dwelling
There is a sign out from with a surprised expression comical sheep whose wool is being pulled off by a loom
The shutters are open and you can see 2 young women working a loom in the mostly open lower level

Walking 100 more feet there are two more homes to your right and left

TAILOR
There is a small 20×20 home to your left (west)
Behind his home is an orchard, rows of trees stretch back 100 feet
Down one row of trees is a smallish civilian dressed man with a crossbow
He has a target set up and is plinking away at the target, looks to be practicing his crossbow

The road bends to the west, now headed North West directly to the church

FARM
A modest 20×40 single story farmhouse behind which is a large barn to your right (east)
There are two large men dressed in civilian farming attire out in the barn directing a dozen sheep about

The stream, the crossing is not bridged, looks like you walk through the 20 foot wide shallow stream

A slow moving stream runs through town, there are a half dozen homes and the church prominent on the hill overlooking the town
You also see small industry on the stream
There is a mill with a water wheel 300 feet downstream to the east and some sort of group of structures 200 feet west, sitting atop a low rise, with a high smoke stack producing wisps of smoke

To your left (west) is a rock building
BANK
The lower level is sturdy quarried stone, 40×60 with small windows protected by iron bars, with a covered wooden porch
There is a sculpture/sign out front 3 orbs copper/silver/gold which hangs from a covered porch
There is a man wearing chain-mail armor on the porch with a crossbow “Rhodesian Ready” The stock tucked into his armpit, right hand cradling the midstock, business end pointed down.
He also has a sword at his side, looks to be a fighter type with training
There are two large mastiff type dogs, unchained and sighted on you.
There is a 40×40 stone addition without windows on the back
The second story is stucco and wood, but the windows are also protected by iron bars

TRADER
To the right east a combined building
A 2 story 30×60 wooden store with a large porch sporting all kinds of goods, behind it a barn also 30×60 looks to have been combined together by building walls connecting the two
There are many windows on the store, but the barn and the connecting area are windowless except for a few high up on the barn for light.
The addition has a large barn door on it and there looks to be a simple crane for unloading heavy items
The addition door is open and someone is brushing a horse just inside.
Just outside the barn you see Vinny, he is discussing something with Ivad the trader, they are walking into the barn.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.